Lazer382 Posted January 12, 2015 Share Posted January 12, 2015 So I'm trying to troubleshoot an issue with my mod where a companion fox can end up in fights with other followers/companions. The fox has been given its own faction and this may be part of the problem. I think I narrowed this down to the foxfollower faction not having currentcompanion and currenthireling factions as allies. My question is do I need to update the currenthireling and currentcompanion factions to see the foxfollower faction as allies as well? I was trying to avoid modifying those factions unless I truly need to (for mod compatibility reasons). I'm just concerned that if I don't then the current companions may get mad at the fox, but not vice versa. Any insight on this? Thanks. Link to comment Share on other sites More sharing options...
lofgren Posted January 12, 2015 Share Posted January 12, 2015 You should be able to make the necessary changes by script. In my experience you don't have to modify both factions to get the desired behavior, but the Creation Kit will squawk at you. I ended up scripting the changes because I figured the Creation Kit knows better than I do. Link to comment Share on other sites More sharing options...
Lazer382 Posted January 12, 2015 Author Share Posted January 12, 2015 Thanks this is helpful. I'll try leaving the fix as-is first and then if that doesn't work use scripting to add the foxfollower faction as allies for the companion/hireling faction. Link to comment Share on other sites More sharing options...
Recommended Posts