deadmeats113 Posted January 12, 2015 Share Posted January 12, 2015 every time there is a group of npcs on screen my fps drops. i am useing madhrastic enb. i get a solid 60 fps unless i look at npcs i drop to 27 sometimes 23 depending on how many npcs on screen. i have tryed turning off all my mods and uninstalling all the textures but nothing seems to help. does anyone know of a cause for this? my specs are i5 4670k8gb ramgtx 970 load order.i just used loot to sort itFallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1aHUD.esm=1CRAFT.esm=1CINEMATECH.esm=1Advanced Recon Tech.esm=1ImaginatorFO3.esp=1FO3 Wanderers Edition - Main File.esm=1Project Beauty.esm=1Mart's Mutant Mod.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1AWorldOfPainFO3.esm=1HairPack.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esp=0iHUD.esm=1DarNifiedUIF3.esp=1Advanced Recon Tech.esp=1RH_IronSights_RemoveReticule.esp=1DYNAVISION - Dynamic Lens Effect.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - Main File.esp=1URWLENB-002-Interiors.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Advanced Recon Tech FWE.esp=1Mart's Mutant Mod.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Mart's Mutant Mod - Project Beauty.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Directors Chair - Fallout 3.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Omegared99-ENB Transparency Fix.esp=1UUF3P - FWE Patch.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=0RH_FWE_Bridge.esp=1WeaponModKits.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0Advanced Recon Gear.esp=1F3ProjectRealityMkI.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_PL_NewItems.esp=1RH_WMK_Bridge.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1Mart's Mutant Mod - Tougher Traders.esp=0Xepha's Darkened Interiors.esp=1Xepha's Darkened Interiors - BS.esp=1Xepha's Darkened Interiors - OA.esp=1Xepha's Darkened Interiors - PL.esp=1Mart's Mutant Mod - Natural Selection.esp=0merge patch 7.esp=0 Link to comment Share on other sites More sharing options...
M48A5 Posted January 12, 2015 Share Posted January 12, 2015 (edited) Your load order is a mess. Go to the FWE page and scroll down the page for a sample load order or use BOSS to sort your load order. Blackened will only work with the Paradox Ignition version of MMM. Compatibility patches must load after the mods they are patching. Uninstall all of the plugins that you are not using. If the file is in the "Data" folder, it will be loaded into memory. Is there a special reason you created a merged patch but have not activated it? Edited January 12, 2015 by M48A5 Link to comment Share on other sites More sharing options...
deadmeats113 Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) i know the load order is a mess it wasent always like that but as i said i used loot to sort the load order in my last attempt to fix the problem. and the merge patch is uncheck cuz i was turning mods off one at a time to try to find the problem before i found that it was npcs. Edited January 12, 2015 by deadmeats113 Link to comment Share on other sites More sharing options...
deadmeats113 Posted January 13, 2015 Author Share Posted January 13, 2015 idk what the problem was but I got it fixed I did a fresh install without the enb and just used fxaa injector with the rest of the mods I had and now I get a solid 60 fps everywhere I dk why the enb was cause causing npcs to lag Link to comment Share on other sites More sharing options...
deadmeats113 Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) also stopped using blackend and just used foip and cleaned up the load order Edited January 13, 2015 by deadmeats113 Link to comment Share on other sites More sharing options...
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