boozhah Posted October 12, 2010 Share Posted October 12, 2010 I started making a mod, it happens to be a pretty big mod actually, such as one that cant be completed in a single night, after i finish for the night i save. my question is, how do i correctly re-access the file, do i startup from GECK, Fallout 3, or my mod? once the Geck is running, do i just load my Mod? ive tried to startup from Geck, and Fallout, then load my mod, it shows my modifications, but when i save, it prompts for a new save, and if i try to save over the current mod, says its active or in use. what is the correct method? i dont want 15+ saves for a single mod.------------------------------------------------ Ifi this question has already been answered, or is in a wrong location, i am sorry. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 12, 2010 Share Posted October 12, 2010 it's very simplewhen you load a mod in the GECK, and want to modify an .esp, just make it the active fileit's that easy though i would recommend that you back up after each time you modify the mod, just in case something goes wrong Link to comment Share on other sites More sharing options...
boozhah Posted October 12, 2010 Author Share Posted October 12, 2010 does it matter how i start geck? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 12, 2010 Share Posted October 12, 2010 i'm not sure what do you mean by thatlisten, if you want to update a mod you made, or keep working on it, just open the GECKs Data, find the file, check it, and click the make active file button, or whatever it is calledthen you'll see that instead of having the word plugin next to it, it will have active file, or something like that not sure how many ways you can open the GECK in, but i'm sure it will work, no matter how you open the GECK Link to comment Share on other sites More sharing options...
boozhah Posted October 12, 2010 Author Share Posted October 12, 2010 thanks i think that is all i need to know. Link to comment Share on other sites More sharing options...
boozhah Posted October 13, 2010 Author Share Posted October 13, 2010 if i have 2 mods that i want to combine. what is the easiest way to go about this? also, how do i set where building world or my small world is located in the whole world. How do i set a door that connects to another location? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 13, 2010 Share Posted October 13, 2010 wow, ok, one by one about combining mods, i really don't know..... google it, it is usually the easiest answer how to connect worlds is probably by their locations, but i have never created a cell, so i have no ideaagain, google it, and see about the door, this i believe is a scripti think you need to make a script that will run when you activate the door, to set you and all your companions, to the place you want the door to lead toi'm sure you can find how, if you look at written scripts (ones in the original game) sorry i couldn't help you more, but i'm not a modder Link to comment Share on other sites More sharing options...
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