Ashengrace Posted October 12, 2010 Share Posted October 12, 2010 Pretty much just as the title says, mobs just aren't attacking me anymore. Well some do, but so far what I've noticed is: Spriggans, bears (black and brown), wolfs, bandits, vampire archers wont attack me, but rats and zombies will. With the "human" creatures, it displays the 'talk' icon when you get up close to them and they act as any other NPC displaying the 'Rumors' dialog with persuade and goodbye buttons. I'm just going to assume that one of my mods screwed something up, I'll provide a list later. I'm just hoping that this issue can be remedied without having to uninstall and reinstall. One more thing was I noticed it started happening after I was dicking around in the testing hall, I wouldn't think messing around in there could screw anything up, but it was only after I was in there that it started happening...I still think it was a mod issue though. Heres the mod list in its load order: Oblivion.esm All Natural Base.esm [Version 1.0] Cobl Main.esm [Version 1.57] Unofficial Oblivion Patch.esp [Version 3.2.0] DLCShiveringIsles.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp All Natural.esp [Version 1.0] All Natural - SI.esp [Version 1.0] Immersive Interiors.esp [Version 0.7] Immersive Interiors - Lights Addon.esp [Version 0.7] Natural_Water_by_Max_Tael.esp All Natural - Real Lights.esp [Version 1.0] Akatosh Mount By Saiden Storm.esp Enhanced Hotkeys.esp [Version 1.3] DLCVileLair.esp 1AlexScorpionSneakingSuit.esp Adonnays Elven Weaponry.esp AW_Wings.esp Binoculars.esp Caine's Outfit.esp DarkAdventuressBow.esp DarkIllusionArmor.esp Gizmodian - Vicious Heart.esp KDDwemerSpectacles.esp Lich King's Helm v1_0.esp MechaFox.esp New Frostmourne Sword by Jojjo v1_0.esp Rogue Sun's Blood Lust Dress.esp sci-fi bow.esp SK_Berserk_v0.6.esp [Version 0.1] AlienSlof's Giger Armour.esp Vampiria.esp RealSwords - Khajiit LO v1.3.esp DarkRoseSet.esp R18PN - Bikini Re-Textured.esp R18PN - Lingeries.esp [Version 1] Cobl Tweaks.esp [Version 1.44] Nightshade_Armor.esp Auriel's_Retreat.esp [Version 1.0] BladeOfTheHaunted.esp [Version 2.2.1] DLCFrostcrag.esp Knights.esp The Lost Spires.esp Natural_Vegetation_by_Max_Tael.esp NoEncumberance.esp RealisticForceHigh.esp RealisticMagicForceMedium.esp Finders Keepers.esp [Version 1.1] Nighteye Glasses.obse.esp [Version 1.2] MidasSpells.esp Denock Arrows.esp CTAddPose_osr1.esp CTAddPose_osr2.esp CTAddPose_osr3.esp _Ren_BeautyPack_full.esp [Version 1.0] Assassins Creed - Altair's Gear - Light Armor.esp qazFingerSnap.esp RingOfWings_Switcher.esp Zero Arrow Grav.esp Arrow Speed and Damage Adjustment.esp HGEC Black Templar Armor.esp Vial_Of_Human_Blood-5161.esp ChamGodRing.esp skelos.esp Skelos_Arrows.esp Potions.esp organics.esp tsuguri_complete.esp the_core_apocalypse.esp Air Island.esp Bow of Quel'Thalas.esp Star's Fury.esp MemBioSuit.esp Link to comment Share on other sites More sharing options...
Fonger Posted October 12, 2010 Share Posted October 12, 2010 do you happen to be wearing the boots of the crusader? Link to comment Share on other sites More sharing options...
Ashengrace Posted October 12, 2010 Author Share Posted October 12, 2010 No I'm not...I typically only wear the HGEC Black Templar armor set. Link to comment Share on other sites More sharing options...
Megatarius Posted October 13, 2010 Share Posted October 13, 2010 Well, it's not Lost Spires, I can tell you that. It's also not the testing hall. You didn't change anything in the game that way. It's just a coincidence. First, are you using OBMM? I'm just asking to cover bases. Second, run your load order through BOSS. Third, if that doesn't work, you'll have to start disabling mods until you locate the culprit. Your load order is pretty short compared to some. Just be glad you're not using FCOM. (Though I do recommend you at least use OOO after you get this figured out.) Link to comment Share on other sites More sharing options...
Ashengrace Posted October 13, 2010 Author Share Posted October 13, 2010 Lost spires hasn't been enabled yet. I have some stuff installed from a previous play-through (I copied the data folder over for the esp's, textures and meshes, etc (Note: game worked fine after doing so, this creature issue is more recent)). I should have edited out anything I didn't have running. I'll post a SS of my actual load list. I didn't figure it was the testing hall, hence its for testing so it shouldn't alter anything. But every bit of info helps sometimes, so I figured I'd include the coincidence anyway. Yes, I am using OBMM. And as far as BOSS goes, thats where the mod list in the first post was generated from :wink:. The only thing I can really think of that might be causing it (the most recent mod installed to boot) is The Blade Of The Haunted. I guess I should disable it and see if it fixes it, even though thats the quest I was currently working on. Heres the OBMM Mod List Edit: I tried disabling Blade Of The Haunted and there was no change to my issue, much to my dismay. Link to comment Share on other sites More sharing options...
Megatarius Posted October 13, 2010 Share Posted October 13, 2010 I think you have to start disabling mods until you locate the culprit. Link to comment Share on other sites More sharing options...
Ashengrace Posted October 13, 2010 Author Share Posted October 13, 2010 Well, I took your advice and started disabling mods...I got down to Oblivion.esm and Ren's beauty pack, and I'm still not getting attacked and human mobs have NPC talk icons. SO even back to practically vanilla and the problem is still present. I'm guessing its probably time for a reinstall, huh? lol. Link to comment Share on other sites More sharing options...
Recommended Posts