roykr Posted January 13, 2015 Share Posted January 13, 2015 In my never-ending pursuit of the perfect immersive experience, this is what I've come to rely on as of now:http://www.docdroid.net/p3l3/mod-list.pdf.html I'm very much interested in hearing of ways I could further improve my game.Cheers. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 14, 2015 Share Posted January 14, 2015 Try this: 1- All of the TK mods, especially TKDodge TKHitstop (which creates this ricochet effect when weapons strike objects, makes the combat feel very visceral IMO) TkRecoil (adds recoil to bows, crossbows) and Ultimate Combat 2- Try out the Lock-on mod. REALLY goes well with the dodge mod. Link to comment Share on other sites More sharing options...
roykr Posted January 14, 2015 Author Share Posted January 14, 2015 TK Combat looks OP.Dodge is already in Requiem.Recoil and hitstop would make me paranoid, thinking I'm being hit every time I attack.Ultimate Combat makes Requiem too easy.I hate lock on :V Honestly, thanks though. I hadn't checked out all of those mods before. Link to comment Share on other sites More sharing options...
HailHell Posted January 14, 2015 Share Posted January 14, 2015 Get the 'combat speed' mod, golbaly increases combat speed of everything. But alone is meh cause the enemies dont attac often enough in my opinion so get an ai mod along side it that increases aggression levels. Tk dodge goes well with this, and if you increase global damage too then fighting enemies becomes really interesting. With these two mods you rely on quick reactions to survive, and not not the enemy being weaker than you. Link to comment Share on other sites More sharing options...
roykr Posted January 15, 2015 Author Share Posted January 15, 2015 Get the 'combat speed' mod, golbaly increases combat speed of everything. But alone is meh cause the enemies dont attac often enough in my opinion so get an ai mod along side it that increases aggression levels. Tk dodge goes well with this, and if you increase global damage too then fighting enemies becomes really interesting. With these two mods you rely on quick reactions to survive, and not not the enemy being weaker than you.I already die in one or two hits with Requiem, so no problem on the global damage end of things. Also got AI mods but forgot to list them.Got a video showcasing this speed mod by any chance? I actually found several mods that fit the description but none of them seem to have showcases. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 15, 2015 Share Posted January 15, 2015 U tried the individual shout cooldowns mod?Just balance that one by increasing shout cooldown time. Adds so much depth to combat. Link to comment Share on other sites More sharing options...
roykr Posted January 15, 2015 Author Share Posted January 15, 2015 U tried the individual shout cooldowns mod?Just balance that one by increasing shout cooldown time. Adds so much depth to combat. Interesting mod, though it sounds very exploitable, and Requiem already does much to shouts that I'm trying not to mess with. Link to comment Share on other sites More sharing options...
roykr Posted January 15, 2015 Author Share Posted January 15, 2015 Interesting mod, though it seems very exploitable. I'm also trying not to mess up Requiem's game balance, and requiem does a lot to shouts. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 16, 2015 Share Posted January 16, 2015 Imagine you chain up Unrelenting force with soul tear, while in slow time. Crank up the difficulty and lower the cooldown. Link to comment Share on other sites More sharing options...
roykr Posted January 16, 2015 Author Share Posted January 16, 2015 Imagine you chain up Unrelenting force with soul tear, while in slow time. Crank up the difficulty and lower the cooldown. Requiem doesn't have a "Difficulty". It's an unleveled persistent world.Sounds fun though. Might have to try it out. Link to comment Share on other sites More sharing options...
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