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Self improving gear


MightyMe

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After using mods in many games over the years I suggest that, if possible, someone with the know how to create an auto upgrade routine for items. This could then be used by modders to get their gear to automatically increase their power when the character wearing them levels up so that they will always stay relevant. Very typically in games with this self upgrade standards items are unequipped and then re-equipped after level up, sometimes this is not needed. Especially Dungeon Siege have lot's of these mods. Is it possible to get this for DA as well?

 

With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

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With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

'cuz you know, automagically increasing stats on your gear instead of having to find/buy/win the better stuff later on isn't "cheating"... :whistling:

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After using mods in many games over the years I suggest that, if possible, someone with the know how to create an auto upgrade routine for items. This could then be used by modders to get their gear to automatically increase their power when the character wearing them levels up so that they will always stay relevant. Very typically in games with this self upgrade standards items are unequipped and then re-equipped after level up, sometimes this is not needed. Especially Dungeon Siege have lot's of these mods. Is it possible to get this for DA as well?

 

With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

 

There are so many mods that level your equipment that I'm not even going to bother trying to list them. Try doing a file search using the term upgrade and you will see.

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After using mods in many games over the years I suggest that, if possible, someone with the know how to create an auto upgrade routine for items. This could then be used by modders to get their gear to automatically increase their power when the character wearing them levels up so that they will always stay relevant. Very typically in games with this self upgrade standards items are unequipped and then re-equipped after level up, sometimes this is not needed. Especially Dungeon Siege have lot's of these mods. Is it possible to get this for DA as well?

 

With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

 

 

Well the upgrade may look differently but we could have a cheat free method for upgrading where we have an npc making the upgrade, for a price. Anyway I can already use the Winterforge mod to simply move stats, I was rather thinking of another way of doing this.

 

Maybe stuff that add bonuses as a percentage of your base abilities, something like instead of +5 strength maybe +10% strength or something, that would be self upgrading.

 

My goal are to be able to acquire nice looking gear that I would not be forced to discard for worse looking ones with better stats. I can currently do this with the Winterforge mod and modders often make several versions of their gear with just different stats. This tend to clutter up Bhodans shop a bit.

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You are asking for a cheat free method of cheating. How can you rationalize an armorer turning veridium into red steel or silverite into dragonbone? We are all aware of the lack of success the alchemists had trying to change lead into gold. Even if someone were able to write a script to auto-upgrade you, it is still a cheat. Fastest, easiest and least painful method is the upgrade wand. A more involved method would be one of the camp chests or the magic chest in Innodil's Pocket Plane.

 

Edit: And BTW, I cheat regularly :laugh:

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Edit: And BTW, I cheat regularly :laugh:

As do I. ;)

(Although I tend to do so in directions other than item or PC buffs. My biggest current cheat is using "Extra Dog Slot" and "Full Combatant Dog". Boom! An immediate 25% increase to the Party's overall firepower and an additonal target to distract critters. :thumbsup: )

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With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

'cuz you know, automagically increasing stats on your gear instead of having to find/buy/win the better stuff later on isn't "cheating"... :whistling:

 

For a good example of this armour just look at the Heirloom gear that you can buy in World of Warcraft. Is this considered "cheating"? Blizzard doesn't think so, otherwise they would get rid of the Heirloom items from the game.

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With this in function we would eliminate the need for several versions of the same equipment, just keep using your old and see it level up with your character. This will also make it less likely that we cheat, it is so easy to use that high level version of mod armour/weapon.

'cuz you know, automagically increasing stats on your gear instead of having to find/buy/win the better stuff later on isn't "cheating"... :whistling:

 

For a good example of this armour just look at the Heirloom gear that you can buy in World of Warcraft. Is this considered "cheating"? Blizzard doesn't think so, otherwise they would get rid of the Heirloom items from the game.

DIfferent game, different model of play, different approach to Community involvement. Comparisons between them in this area are a little off the mark.

 

To me, a "cheat" in a single-player environment like DA is anything that was not provided/intended by the devs that makes the internal game challenges easier to beat. This whole topic got me to examine in detail my own current in-use mod inventory (on disc there's a whole lot more!) Here's what I found.

 

Key to Mod Impact: ( a ) = Aesthetics | ( b ) = Bugfix | ( c ) = Cheat | ( g ) Gameplay Style

 

Override Folder:

 

 

( b ) Ancient Elven Boots Fix

( b ) Epilogue Slide Fixes

( b ) Gatekisses

( b ) GT Core Rules Fixpack - BETA

( a ) Leliana SA Morph

( g ) Less Barking Dog

( a ) LOFA

( a ) Pineappletree's Vibrant Colors 1_31

( a ) More_Hairstyles

( a ) Morrigan Facemorph V2.0

( a ) Practical Dalish

( g ) QuickSlot AutoSwap

( a ) SUCA

( a ) Tucked_Hair

( a ) Wynne Facemorph (Lisa Banas)

( b ) ZDF

 

.DAZIPs:

 

 

( c ) AnytimeWorldMapv4.dazip

( b ) Dialogue_Tweaks_93a.dazip

( c ) ExtraDogSlot_1_41-664.dazip

( c ) Full_Combatant_Dog-835.dazip

( a ) du_nohat_1_4.dazip

( a ) Leliana Sings V1-1-1554.dazip

( c ) ( a ) LSAA v1.1.dazip (Wicked good light armour for Leli!)

( b ) Morrigan_Restoration_Patch_v1015.dazip

( b ) Qwinn_DAO_Fixpack_v2.dazip

( c ) Skip_Fade-816.dazip

( c ) Univesal Dye Kit UDK_v1_3-1390.dazip

(This last one is a cheat only because of the built-in "Portable Enchanter".)

 

DAMM Overrides:

 

 

( a ) NBaio.override

( a ) NVariety4.override

 

So as I thought, lots of aesthetic improvements and bugfixes, and a couple of big cheats.

But I don't pretend to myself that they aren't cheats!

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