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Battles/bosses you hate to fight


XTR3M368

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I actually don't mind most of these battles, but the one I've loathed every time is Loghain, especially because you only get a split second to save before the dual starts. Basically the only enemy my dual wielders can't take down in three hits because for some reason Loghain is impossible to hit and nothing I do seems to fix that. Resisted pretty much all of my spirit mage/blood mage's offensive spells and not much I could do about that. Tedious as hell for my archer, running around in circles until stealth cooled down, until he finally got Loghain to switch to his crossbow at which point it was just flat-out boring. Ugh. Most of the battles that are annoying aren't so annoying if you think of them as a strategical exercise, but there's not really much strategy behind "can I get my stun effect in before Loghain, or am I going to have to go through the entire Landsmeet again".

 

Loghain's a cinch; at least he is for my Rogue character. The most potent Soldier's Bane and a Grandmaster Paralyse Rune are a Rogue's best friend. Especially when your Rogue Talents are all up to Tier 3; whenever a target is stunned or paralysed... instant backstabs! Especially with the Backhands gloves you can buy in Dust Town/Orzammar and the Dagger you can buy from Garin's shop. I can also soften him up by tossing a few grenades.

If your Player Character is not up to par to take on Loghain, you might substitute him/her for any current party member, i.e. anyone you brought along to the Landsmeet.

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I never have a problem with Loghain....at least not since I countered the war cry. I like to either use a 2h specialist or an Arcane Warrior. The AW has such an easy time. I just cast crushing prison then beat on him. When that wears off I cast paralyze and beat on him. While waiting for those to recharge I put him in a force field and drink the mana and health potions and wait for the other 2 talents to recharge. Having my sword enchanted with all Hale runes for physical protection and the armor/defense magic buffs makes him go down like the chump he is. I have only not killed the jerk once just to see that content. I feel a little sorry for Anora as she is between a rock and a hard place, but she will betray you at the drop of a hat so she either does as I say or she gets kicked to the rear.

 

I have always felt for the werewolves as their nature governs them and they are paying for a crime they didn't commit. I don't like it when "people" are punished for what their ancestors did. Zathrien is an arrogant ass and he annoys me. I don't like to kill all the elves either because they should not suffer for Zathrien's personal vendetta.

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Loghain's a cinch; at least he is for my Rogue character. The most potent Soldier's Bane and a Grandmaster Paralyse Rune are a Rogue's best friend. Especially when your Rogue Talents are all up to Tier 3; whenever a target is stunned or paralysed... instant backstabs! Especially with the Backhands gloves you can buy in Dust Town/Orzammar and the Dagger you can buy from Garin's shop. I can also soften him up by tossing a few grenades.

If your Player Character is not up to par to take on Loghain, you might substitute him/her for any current party member, i.e. anyone you brought along to the Landsmeet.

 

I did end up substituting Alistair in the last time I played, but mostly for RP reasons. It's my own silly pride, though. I mean, my PC can take down all of these other enemies everyone is complaining about - my goal for my next run through is to start cutting the active party down, because I'm having so much success on nightmare, but Loghain I only barely survived, mostly because of Frightening Appearance! I took down Ser Cauthrian this last time through because I decided, "hey, why not?" but this one measly little Loghain character runs me through every single time!

 

To my credit, though, the builds I'm seeing people had success with Loghain on aren't the ones I particularly like. I'm not fond of playing rogues in DA, which is funny since they're my favorite class in DnD, and AW sort of annoys me...

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:< I do quite like Zathrien, he gives you a badass weapon if you leave him alive btw. It looks awesome (too bad my main character doesn't USE 2handers :<).

(quote culled by Alehazar)

 

I dislike both Zathrian and the Lady; Zathrian because he lies and is a vindictive fatherless male child, who simply carries his revenge too far. The Lady, because of her soft spoken annoying way. As a Dalish Elf I usually let my mood of the moment decide which way I like to go. And that may go either way; either I see Zathrian as a traitor to his kind, or I simply dislike humans so much -as well as the reluctance of the werewolves to resolve matters in a peaceful way; only when they've got their backs against the wall are they prepared to talk- that they are dead meat, as far as my elf is concerned.

 

As a Noble Dwarf I'd also prefer to let the Harrowmont and Bhelen factions have their little civil war and simply walk away for good. If my Dwarf Noble survives the Blight, she refuses to be made Paragon and found her own house -"first they exile me and now they want me to be a paragon? Not bloody likely".

 

Also if Anora double-crosses me at the Landsmeet, there's no way I'm gonnam ake her queen or let her marry Alistair -unless I really dislike Alistair; depends on my character.

 

Another Boss fight that really makes my day go from bad to worse to worst, is Flemeth -and that High Dragon that supposedly was Andraste's incarnation according to Kolgrim.

The one thing that bugs me is the close proximity to the opponent in the fight. The High Dragon is a huge, bulky creature. And my party members seem like ants trying to bring down a blue whale in five fathoms of water -completely out of their own natural element, everything staked in favor of the whale.

Any party member that is not a 2-handed wielder is knocked back, stunned and a whole mess more of dirty little tricks. Plus on the downside, whenever a warrior gets chewed out by the beast, he or she is ready for the grave. Revival and Lifeward only go so far. Especially when I need the Lifeward to keep Wynne herself alive. Those are hard fought battles and I really start shrieking, when I actually manage to barely win a Boss fight of such magnitude -with only one party member barely clinging to the last dregs of an otherwise shredded life- and then my game inadvertently experiences a CTD. That's when I resort to the Killallhostiles cheat. I really don't want to use a cheat like that, but hey.... Also those Drakes you encounter within the Ruined Temple up the mountain near Haven.... Again that Overwhelming type of resistance wreaks havoc on my team. Their ability to stun and shred the cr*p out of my most powerful party member almost makes me go directly down the Right Left Path, instead of the Wrong Right Path -which is where you wind up a dead-end passageway and your return path is blocked by three angry drakes. Still, I want that Drakescale armor. Just like I want the Dragonbone plate. So I really must be of the right mindset before I even dare to attempt these particular draconian battles.

Edited by ThingTheWiz
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Loghain is at least a short, straightforward fight. I think it was meant to be over quickly... but yeah, it can be a hangup for melee-weak non-mage PCs. I'd imagine that's why the game lets you pick a champion; I guess the devs figured you'd have at least one person in your party who could take him out without much trouble. And it is just so immensely satisfying to pick Morrigan/Mage Warden/Wynne and lay the total magical smackdown on that arrogant jerkwad with high-chance paralyze/knockdown spells. Or, for that matter, the higher-up sword-and-board shield whacking skills. Or rogue stun skills and an endless chain of backstabs. With the right setup that duel feels (to me) like a vindication of all the time and effort you've spent catching up with his treacherous armored arse. And the beheading? I grin ear to ear every time I see Anora bathed in daddy's blood. I pick her for ruler sometimes, but it's still fun to knock off two birds with one stone and traumatize the scheming witch while putting the cap on your revenge.

 

Of course, if you don't win the Landsmeet vote, then it becomes royally irritating. There really does need to be an autosave straightaway after all the dialogue... I can't remember there being one; I remember having to redo the Landsmeet several times on my first playthrough and being put off enough to put in the extra effort and just make sure that I didn't lose the vote ever again.

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And the beheading? I grin ear to ear every time I see Anora bathed in daddy's blood. I pick her for ruler sometimes, but it's still fun to knock off two birds with one stone and traumatize the scheming witch while putting the cap on your revenge.

 

 

I only find it typical of Alistair to put Anora in the tower for the time being because she won't swear fealty to the new king.

I really would've loved another option when Alistair replies to the PC's dialogue:

My PC: "You're going to have to do something about her"

Alistair: "Do what? Kill her, I can't do that?".

My PC: "But I can!" [take off Anora's head; or like a Dual Wielder's killing move, stab her in the gut, then take off her head.]

I only saved Loghain's life twice; once for the Achievement that's coupled to it and twice because I played a Dalish Elf who really disliked Alistair with a vengeance. At Ostagar Alistair tells me that the Wardens do whatever it takes to quell the Blight -"and that means some heavy sh*t". But whenever my character makes the tough decisions that he flat-out refuses to make, he starts to complain and whine -if he'd been leading, Lady Isolde would still be alive. Yeah, well lead and make all the decisions, or simply shut up and do as you're told.

I'm going to shut up now.

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  • 2 weeks later...

Cuthrien is a pain to fight when you're rescuing Anora. I've only beaten her once there; most times I take the surrender for the rescue mission. ;)

 

The High Dragon near The Urn is a pain. I've only taken it down once, and that was when I about to go on to endgame and The Final Battle (took the High Dragon as a side-trek on my way to Redcliffe). Surprisingly, the one time I took on Flemeth I killed her before I'd realised I'd killed her - I'd taken Wynne as my group mage and she just kept healing us while Sten, Alistair and my PC carved Flemeth up.

 

If you're having a hard time beating Loghain you're doing it wrong. It was a pice of cake with my mage - Cone of Cold him as he's rushing you (don't forget you can pause and queue your first action to trigger when you resume), slap him in Crushing Prison while he's frozen, hit him with Drain Life, Arcane Bold, and others - by the time he's free to attack you he's down to about 10% of his starting hit points and you're home free. :biggrin: My rogues take out Loghain easily, too - you really don't have to do more than Stealth (he can't spot you), get behind him, backstab him, dual sweep him for extra damage as he turns to face you...rinse and repeat.

 

If you do as many of the side quests as possible before taking on the main quests, you'll have a number of Tier 4 skills/talents by the time you get to Loghain.

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  • 3 weeks later...
I actually enjoy fighting bosses, especially the challenging ones, such as the fight with Branka or the one with Cuthrien, but the fight which i really hate must be in the deep roads with those freaking deep stalkers... i can't begin to tell how much i hate those, just when i think they are all dead, another group appears.. :wallbash:
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(quote culled by Alehazar)

:biggrin: My rogues take out Loghain easily, too - you really don't have to do more than Stealth (he can't spot you), get behind him, backstab him, dual sweep him for extra damage as he turns to face you...rinse and repeat.

 

Some ye olde poison usually turns Loghain into mince meat, before he can say "Grey Warden".

As a Rogue, I just love poison. Taking down a mage has never been more satisfying. It also makes Branka and Cauthrien more vulnerable -I simply hate seemingly invulnerable enemies who are more or less impervious to everything I can throw at 'em. Poison is a lovely solution to that conundrum. Also when sneaking -a higher tier of stealth required of course- I can toss several grenades at my enemies. They come towards me, but being unable to detect me I simply move away and toss some more bombs and chemicals.

that's how I usually deal with Marjolaine. I got Sten fighting the other Qunari's -are these those Qunari who have forsaken the Qun?- while my rgoue tosses some bombs on the mages. Once they're out of the picture, some serious backstabbing of the aforementioned Qunari's quickly eliminates their undesired presence.Then it's time to keep my distance from Marjolaine who by then uses the highest tier of the Bard Spec. Let Sten get up close and personal, let Leliana use her bow and my rogue will switch to ranged weapons as well.

Took me a couple of times of dying in Marjolaine's abode before I finally managed to implement this strategy.

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There's one series of rooms in the Fade that is positively stuffed full of mages... since mages are horrendously OP in this game to begin with (though in an evil-cackle-and-glee sort of way when playing 'em), and you don't have your party around for backup, it makes for an extremely tedious choke-point for non-mage PCs. They can chain on you with fireballs and other knockdown/paralyze effects pretty easily, and once they get lined up like that there really isn't much you can do except watch the show.

 

Oh...

 

that room is easy if you're a Rogue: the mages are crazy and start the encounter by attacking each other. So you just have to sit there in Stealth and wait it out. All you have to do then is take out the survivors. ;)

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