bbrennan Posted October 16, 2010 Share Posted October 16, 2010 Hello! I am creating a mod and I am very much wanting to use a resource mod called oblivimonkset01 by Oblivimonk.(which can be found here, middle of the page) The mod is a very helpful resource mod with many different statics like walls, floors, stairs, pillars and other architectural pieces available to use for anything you wish. I am running into problems. I downloaded the mod and unzipped the file into my data folder just as I would any other. Once finished, I opened TESCS, selected the Oblivion esm, my mod (as active), and oblivimonkset01. The statics worked great in what I was creating but after I saved and closed the CS I ran into a problem. The error message read, Shader 1 is leaking. There are 3 references to it on shutdown. Continue Playing?"Yes to all" will disable all warnings this session. (^ there may be more or less than 3 references, any number really, probably corresponding to how many of the statics I used or something) I also get this message: ModelLoader still has 1 NIF files. Continue Playing?"Yes to all" will disable all warnings this session. I don't get each error message every time, but I always get at least one of these. I click yes or yes to all and the program closes (or crashes, saying "TESCS has encountered an error and needs to close" send/don't send error report, etc...) The next time I open the CS and load the files, I get this error message: Missing object (02000F16) for reference (02000ED6) Continue Playing?"Yes to all" will disable all warnings this session. The Missing object ID that the message displays can be different all the time (I suppose it is unique to each static), and usually there are multiple error messages just like this, displaying different object ID's. I think I get same number of error messages as the number of different statics I used (as in if I used the obmkstonecolumn 10 times and the obmkstonecrenel 2 times, I would get 2 messages, one for each different static). I click yes or yes to all and the CS continues to load. When finished, I load the cell in my mod where I used the oblivimonkset01 and none of the statics from the oblivimonkset01 are there in the cell. My mod looks exactly the same in the render window, just without any of the oblivimonkset01 statics. The statics are still in the object window where I got them from, but not in my cell. I have re-unzipped the oblivimonkset01 into the data folder a second time and tried it all again with no success. I even uninstalled and reinstalled oblivion and deleted everything from oblivimonkset01 and re-unzipped it again and still have the same problem. The oblivimonkset01 is the only mod I have downloaded, so I am sure no other mod is interfering. *Also, In the readme, it states that if I do not use default file paths for Oblivion, I may need to make adjustments so that the new nifs can detect dds file paths. I have an external hard drive for all my games, so rather than installing Oblivion in C:\Program Files\Bethesda Softworks\Oblivion, I install it into the external drive, which is drive F. I am not sure if this is the problem, and if it is I'm not sure how I would go about fixing it, this is my first mod so I am still learning. I am not sure what to do from here, but I would very much like to use this resource. If you know how I could fix this or if you know of anyone who would be able to help me solve this I would be very grateful. Thank you for your time, and happy modding! -bbrennan Link to comment Share on other sites More sharing options...
Hickory Posted October 16, 2010 Share Posted October 16, 2010 Your problem is that you selected the Oblivimonk esp, which is only a TEST esp. The mod is a resource. Resource mods normally come as data files only (as in Oblivimonk), or with a master file (.esm). The CS is looking for references to a master file that does not exist. Hopefully, you have a backup of your mod from before you included the Oblivimonk esp. Use your backup and start from scratch, creating each static as you need it, with no dependency on any other esp. Link to comment Share on other sites More sharing options...
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