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Help with load order


shezshez

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Would somebody give me a simple load order that works with FWE, apocalypse armory and MMM? I bought the game in october 2008 and could never get mods to work. Now with the release of new vegas imminent i decided to buy the game again on steam @ 50$ with all the DLCs i never touched. But i cannot for the life of me simply use FWE and MMM. I followed the instructions on FWEs thread and i crash when i go inside the game.

 

 

This is my load order report from FOMM:

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

Apocalypse Armory.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CALIBR.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

Apocalypse Armory - CALIBR.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Apocalypse Armory - DLC Enhancements.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Death Canyon v3.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

UndergroundHideout.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Point Lookout.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Alternate Travel.esp (Inactive)

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)

 

FO3 Wanderers Edition - Optional VATS Halftime.esp

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)

 

FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Followers Enhanced.esp (Inactive)

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Optional VATS Realtime.esp

* The current load order of this mod does not match the current template

 

Reykjavik.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Natural Selection.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp (Inactive)

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

Mart's Mutant Mod - Master Menu Module.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

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Hi shezshez,

You can get a mod that load automacally all of your mods in right order...you can find this mod in the files of the month in the download section ;)

 

Thanks!

 

Whats it called? just checked it I dont see any load order related file

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In my experience, I would load Apoc and its files highest in the load order, then MMM and its files, then FWE at the very bottom of the load order. Do realize, however, that since FWE modifies all of the loot tables that Apoc items may not make it into the game without you manually splicing the mods in the GECK.
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I followed the instructions on FWEs thread and i crash when i go inside the game.

have you tried starting a new game - for comparison.

 

if it allows you to leave the vault, the incompatibility lies with your current save

 

and not the load order.

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I followed the instructions on FWEs thread and i crash when i go inside the game.

have you tried starting a new game - for comparison.

 

if it allows you to leave the vault, the incompatibility lies with your current save

 

and not the load order.

 

Just tried and crashed again after a while. I added all the mods as packages to see if it would be more stable, it looked ok for maybe 1hour and then it crashed. The weapons textures from apocalypse are glitching, so are the modified monsters from MMM =/

For example one of the machine guns turns blue/shimmering/grey/right texture

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For example one of the machine guns turns blue/shimmering/grey/right texture

this sounds like Archive Invalidation has not been activated

 

or if it has

 

that UAC is tapdancing on your face.

 

I dont see the archive option being turned on or off, i cant really tell in what status it is XD

 

You were right about it though, i clicked it and the weaps that were dysfunctional worked. So i got my hopes up and started a new game. Big mistake XD I crashed about 15 mins in. Im about to throw the towel and play vanilla. Sucks cuz its basically the reason why i bought the game, twice. The mods =/ Thanks for the help anyway

 

This is the load order i used for the new game without the apoc armory weaps glitching (although some of the files appear to be missing in pip boy for certain weapons, getting a file not found instead of a picture of the weapon for some)

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

Apocalypse Armory.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

UndergroundHideout.esp

 

Apocalypse Armory - CALIBR.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Apocalypse Armory - DLC Enhancements.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Death Canyon v3.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - Alternate Travel.esp (Inactive)

 

FO3 Wanderers Edition - Followers Enhanced.esp (Inactive)

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)

 

FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)

 

FO3 Wanderers Edition - Optional VATS Halftime.esp (Inactive)

 

FO3 Wanderers Edition - Optional VATS Realtime.esp (Inactive)

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)

 

Reykjavik.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Master Menu Module.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - Natural Selection.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp (Inactive)

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

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Anyone has a rock solid load order for stricly MMM and FWE? i give up on trying to play any other mods beside those 2, but id really like to play the realistic mod and the added creatures /sadface

 

I just tried a new game with only fwe and MMM and it crashed about 5 minutes in while going into Vats. Am i supposed to get a special file for those to work together or just the load order from the FWE thread should do?

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