shezshez Posted October 17, 2010 Share Posted October 17, 2010 Would somebody give me a simple load order that works with FWE, apocalypse armory and MMM? I bought the game in october 2008 and could never get mods to work. Now with the release of new vegas imminent i decided to buy the game again on steam @ 50$ with all the DLCs i never touched. But i cannot for the life of me simply use FWE and MMM. I followed the instructions on FWEs thread and i crash when i go inside the game. This is my load order report from FOMM: Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm Apocalypse Armory.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Apocalypse Armory - CALIBR.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Apocalypse Armory - DLC Enhancements.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Death Canyon v3.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. UndergroundHideout.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Alternate Travel.esp (Inactive) FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive) FO3 Wanderers Edition - Optional VATS Halftime.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive) FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)* The current load order of this mod does not match the current template FO3 Wanderers Edition - Followers Enhanced.esp (Inactive)* The current load order of this mod does not match the current template FO3 Wanderers Edition - Optional VATS Realtime.esp* The current load order of this mod does not match the current template Reykjavik.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Broken Steel.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Link to comment Share on other sites More sharing options...
delta401 Posted October 17, 2010 Share Posted October 17, 2010 Hi shezshez,You can get a mod that load automacally all of your mods in right order...you can find this mod in the files of the month in the download section ;) Link to comment Share on other sites More sharing options...
shezshez Posted October 17, 2010 Author Share Posted October 17, 2010 Hi shezshez,You can get a mod that load automacally all of your mods in right order...you can find this mod in the files of the month in the download section ;) Thanks! Whats it called? just checked it I dont see any load order related file Link to comment Share on other sites More sharing options...
Xiron Posted October 17, 2010 Share Posted October 17, 2010 In my experience, I would load Apoc and its files highest in the load order, then MMM and its files, then FWE at the very bottom of the load order. Do realize, however, that since FWE modifies all of the loot tables that Apoc items may not make it into the game without you manually splicing the mods in the GECK. Link to comment Share on other sites More sharing options...
Fonger Posted October 17, 2010 Share Posted October 17, 2010 I followed the instructions on FWEs thread and i crash when i go inside the game.have you tried starting a new game - for comparison. if it allows you to leave the vault, the incompatibility lies with your current save and not the load order. Link to comment Share on other sites More sharing options...
shezshez Posted October 18, 2010 Author Share Posted October 18, 2010 I followed the instructions on FWEs thread and i crash when i go inside the game.have you tried starting a new game - for comparison. if it allows you to leave the vault, the incompatibility lies with your current save and not the load order. Just tried and crashed again after a while. I added all the mods as packages to see if it would be more stable, it looked ok for maybe 1hour and then it crashed. The weapons textures from apocalypse are glitching, so are the modified monsters from MMM =/For example one of the machine guns turns blue/shimmering/grey/right texture Link to comment Share on other sites More sharing options...
Fonger Posted October 18, 2010 Share Posted October 18, 2010 For example one of the machine guns turns blue/shimmering/grey/right texturethis sounds like Archive Invalidation has not been activated or if it has that UAC is tapdancing on your face. Link to comment Share on other sites More sharing options...
shezshez Posted October 18, 2010 Author Share Posted October 18, 2010 For example one of the machine guns turns blue/shimmering/grey/right texturethis sounds like Archive Invalidation has not been activated or if it has that UAC is tapdancing on your face. I dont see the archive option being turned on or off, i cant really tell in what status it is XD You were right about it though, i clicked it and the weaps that were dysfunctional worked. So i got my hopes up and started a new game. Big mistake XD I crashed about 15 mins in. Im about to throw the towel and play vanilla. Sucks cuz its basically the reason why i bought the game, twice. The mods =/ Thanks for the help anyway This is the load order i used for the new game without the apoc armory weaps glitching (although some of the files appear to be missing in pip boy for certain weapons, getting a file not found instead of a picture of the weapon for some) Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Apocalypse Armory.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm UndergroundHideout.esp Apocalypse Armory - CALIBR.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Apocalypse Armory - DLC Enhancements.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Death Canyon v3.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Alternate Travel.esp (Inactive) FO3 Wanderers Edition - Followers Enhanced.esp (Inactive) FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive) FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive) FO3 Wanderers Edition - Optional VATS Halftime.esp (Inactive) FO3 Wanderers Edition - Optional VATS Realtime.esp (Inactive) FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive) Reykjavik.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Natural Selection.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) Link to comment Share on other sites More sharing options...
shezshez Posted October 18, 2010 Author Share Posted October 18, 2010 Anyone has a rock solid load order for stricly MMM and FWE? i give up on trying to play any other mods beside those 2, but id really like to play the realistic mod and the added creatures /sadface I just tried a new game with only fwe and MMM and it crashed about 5 minutes in while going into Vats. Am i supposed to get a special file for those to work together or just the load order from the FWE thread should do? Link to comment Share on other sites More sharing options...
shezshez Posted October 19, 2010 Author Share Posted October 19, 2010 i have both the packages and the main fomm checks turned on, is that the right way to do it? Link to comment Share on other sites More sharing options...
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