NightHawkVct Posted October 17, 2010 Share Posted October 17, 2010 Hey all, FIrst and foremost, thanks to the modding community and thanks for looking at my post. I'm a long time Fallout fan, and was playing Fallout 3 on PS3 until I was tipped off on all the modding potential out there. Just recently got the GOTY edition for PC and have been downloading mods like mad - mostly for realism, a new experience, and a more mature edge. I've been doing my homework and reading up all weekend, so hopefully I don't sound like too much of an idiot. I haven't used FO3Edit *yet* (or even tried starting a new game yet) and *will* open it in a second to make a merged patch, I just want to have someone with a little more experience than I have check out my load order first to make sure I'm not doing anything too stupid. It's as follows - [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] Nos' Cosmetic Resource.esm[X] RRCompanionVault.esm[X] RR5MoreFemales.esm[ ] RR5MoreMales.esm[ ] RRGuards.esm[X] brookecompanion.esm[X] AmyWong.esm[X] Animy_prostitution.esm[ ] SeducingWomen.esm[ ] sc_lovers_resource.esm[X] CrossModData.esm[X] DarNifiedUIF3.esp[ ] CASM.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] T3T_MiscItemIcons.esp[X] BlackWolf Backpack.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] DIM TYPE3 conversions.esp[X] F3UmpaAnimation.esp[X] SomePoses.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] RRWastelandPosters.esp[X] RR_Refurbished.esp[X] Tailor Maid.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Black Retex.esp[X] Tailor Maid ZETA.esp[X] LingsFinerThings.esp[X] JessiCompanion.esp[X] KelseyCompanion.esp[X] AmyWong - DLCs.esp[ ] AmyWong - DLC01 Anchorage.esp[ ] AmyWong - DLC02 The Pitt.esp[ ] AmyWong - DLC03 Broken Steel.esp[ ] AmyWong - DLC04 PtLookout.esp[ ] AmyWong - DLC05 Zeta.esp[X] AmyWong - FOSE.esp[X] AmyWong - CALIBR 1.3 (FWE 5).esp[X] AmyWong - FWE 5.esp[X] AmyWong - Load Order Fix.esp[X] K2_PlayWearClub.esp[ ] R18BodyPack.esp[ ] Playthings.esp[X] Overhead3PCamera.esp Total active plugins: 83Total plugins: 99 However, when I run the load order report it scares the hell out of me. What it had to say is attached: Also, just to double check, I'm using FOMM 0.12.6 and used the "Toggle Invalidation" button - I'm not going to have a archiveinvalidation.txt, nor do I need one using this method, correct? Thanks for all the help in advance guys - I really appreciate it!! Link to comment Share on other sites More sharing options...
Fonger Posted October 17, 2010 Share Posted October 17, 2010 I haven't used FO3Edit *yet* (or even tried starting a new game yet) Let me get this straight you've Uber modded this game and haven't checked if it even works yet? about your load order: read your posted text file slowly and deal with each and every !(besides the one almost at the top) Link to comment Share on other sites More sharing options...
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