matteo32 Posted October 18, 2010 Share Posted October 18, 2010 This my current load order: [X] Fallout3.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Anchorage.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - Main.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] xCALIBR.esm[X] ARSENAL MOD.esm[X] Companion Core.esm[X] Companion Share & Recruit.esm[X] 20th Century Weapons.esm[X] Project Beauty.esm[X] Apocalypse Armory.esm[X] CRAFT - Activation Perk.esp[X] Realistic Death Physics.esp[X] RobCo Certified v2 Version Updater.esp[X] ARSENAL MOD.esp[X] ARSENAL MOD_Test Box.esp[X] ARSENAL MOD_Vanila Replacer.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] fallout3_reborn_v7.esp[X] MiniHideout.esp[X] Lucky_hacking_5.esp[X] Tactical Weapons by gRs Frederyck.esp[X] BLTC.esp[X] BLTC Hypo Fix.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] dD-Larger Blood.esp[X] SteinerCombatGear.esp[X] sunglassescollection.esp[X] UsableCigarettes neunen version.esp[X] StreetLights.esm[X] Owned!.esp[X] pip30.esp[X] AdvancedReconGear.esp[X] MoreMapMarkers.esp[X] RecieveTenpennySuite.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] NoStupidExplosiveCars.esp[X] Stealth Kills Enabled.esp[X] Devour Gore.esp[X] FireLightFix.esp[X] HelmetLight.esp[X] T51-B as default PA.esp[X] RaiderMercenaryExpanded.esp[X] Tailor Maid.esp[X] Apocalypse modificato.esp[X] 20th Century potenziate.esp[X] 32patch.esp 32patch is a merged patch made by FO3Edit With this load order the DLCs don't work in the game, so someone can tell me which is the correct load order? Link to comment Share on other sites More sharing options...
delta401 Posted October 18, 2010 Share Posted October 18, 2010 Maybe is a mod that give the problem...However you have too mods and this should be dangerous...Uhm...are you italian? Because "Matteo" is an italian name :) Link to comment Share on other sites More sharing options...
matteo32 Posted October 18, 2010 Author Share Posted October 18, 2010 Maybe is a mod that give the problem...However you have too mods and this should be dangerous...Uhm...are you italian? Because "Matteo" is an italian name :) Yes I'm italian.For my problem, which is the best solution? Link to comment Share on other sites More sharing options...
Fonger Posted October 18, 2010 Share Posted October 18, 2010 well you have ESM's loaded after ESP's so you aren't using any of the available load ordering services like the one in FOMM or BOSS and you haven't been reading the readme's that come with the files you've been installing [X] RobCo Certified v2 Version Updater.espthis esp has only ONE use and its obviously not here.Yes I'm italian.For my problem, which is the best solution?Are you certain you seek a solution for this? If so . . . Why? Link to comment Share on other sites More sharing options...
matteo32 Posted October 18, 2010 Author Share Posted October 18, 2010 I've disabled ALL my mods and now the DLCs works great, but i don't know what mod create conflict.Someone have a suggestion? UPDATE Found the problem: Fook2 anyone know how to make it compatible with DLCs? Link to comment Share on other sites More sharing options...
Recommended Posts