Mlucci4036 Posted January 19, 2015 Author Share Posted January 19, 2015 On 1/19/2015 at 4:19 PM, Jokerine said: That's why you don't set the quest that holds the timer script as "start game enabled". The quest will not start (and therefore the artillery strikes won't fall) until the player enters your trigger. Then while they are inside the strikes will fall until they exit the trigger and the strikes will stop (until they enter the trigger box again).I swear I will never understand this scripting stuff, it makes my head hurt :P You've been such a great help, I was able to achieve what I was going for! Thanks for helping me. Link to comment Share on other sites More sharing options...
Jokerine Posted January 19, 2015 Share Posted January 19, 2015 Glad to hear you got it working! Good luck with the rest :thumbsup: Link to comment Share on other sites More sharing options...
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