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In need of help scripting explosions...


Mlucci4036

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  On 1/19/2015 at 4:19 PM, Jokerine said:

That's why you don't set the quest that holds the timer script as "start game enabled". The quest will not start (and therefore the artillery strikes won't fall) until the player enters your trigger. Then while they are inside the strikes will fall until they exit the trigger and the strikes will stop (until they enter the trigger box again).

I swear I will never understand this scripting stuff, it makes my head hurt :P You've been such a great help, I was able to achieve what I was going for! Thanks for helping me.

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