GrayWolf04 Posted January 18, 2015 Share Posted January 18, 2015 I have a mod for adding Dogmeat to Fallout New Vegas. However even though everything works fine, there is no animation when talking. For example, I'll hear him bark, but he doesn't use the bark animation. This is only when in a dialogue with him. I made sure all the audio and .lip files were in the right place, but only the sound works. How do you import the .lip files so that he will move while barking/talking? Link to comment Share on other sites More sharing options...
GrayWolf04 Posted February 10, 2015 Author Share Posted February 10, 2015 Seriously? Nobody knows anything about this? Not even a "me too" or a "haven't heard of this before" comment? Link to comment Share on other sites More sharing options...
RoyBatterian Posted February 11, 2015 Share Posted February 11, 2015 I don't recall him having any kind of mouth movement in Fallout 3. I can check in TTW. Link to comment Share on other sites More sharing options...
llamaRCA Posted February 11, 2015 Share Posted February 11, 2015 You can get animations for him (if they exist for a particular line he is saying) by going into each dialogue line and adding an idle animation to play during the dialogue (there's a spot on the form where you enter the line that allows you to add idle animations). There are a series of animations called "LooseDog..." that will work for single bark, double bark, etc. If you go into the FO3 geck you will see the animations they used for Dogmeat there and Rex has them in NV. Link to comment Share on other sites More sharing options...
GrayWolf04 Posted February 12, 2015 Author Share Posted February 12, 2015 Llama, I did try that, in fact they're already set. But they don't work for some reason. Thanks for your suggestion. Any other ideas? Link to comment Share on other sites More sharing options...
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