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Importing .lip Files


GrayWolf04

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I have a mod for adding Dogmeat to Fallout New Vegas. However even though everything works fine, there is no animation when talking. For example, I'll hear him bark, but he doesn't use the bark animation. This is only when in a dialogue with him. I made sure all the audio and .lip files were in the right place, but only the sound works. How do you import the .lip files so that he will move while barking/talking?

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  • 4 weeks later...

You can get animations for him (if they exist for a particular line he is saying) by going into each dialogue line and adding an idle animation to play during the dialogue (there's a spot on the form where you enter the line that allows you to add idle animations). There are a series of animations called "LooseDog..." that will work for single bark, double bark, etc.

 

If you go into the FO3 geck you will see the animations they used for Dogmeat there and Rex has them in NV.

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