TheKeeperX Posted October 20, 2010 Share Posted October 20, 2010 Ok, i'm sorry if this is on here already couldnt find it, but i need help with my idea for an awesome mod. I will try not to give it away but How do i make an item reflective, like a cuirass that you can see yourself in or other people in? thanx TheKeeperX Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 20, 2010 Share Posted October 20, 2010 You can't make it mirror-like, but you can make it ultra-glossy. You take the normal map for the item and completely remove the alpha channel. That way it'll be so glossy you might not be able to see the textures. Link to comment Share on other sites More sharing options...
TheKeeperX Posted October 20, 2010 Author Share Posted October 20, 2010 You can't make it mirror-like, but you can make it ultra-glossy. You take the normal map for the item and completely remove the alpha channel. That way it'll be so glossy you might not be able to see the textures. Well i've seen other games with it, what stops it from being possible in oblivion. And also how do you make something like a clear glass? Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 20, 2010 Share Posted October 20, 2010 It's just the engine. Oblivion doesn't know how to handle reflections, and the poly count of doubling everything on screen would murder a computer. To make an object like clear glass is easier. First, take the texture of the object and lower the alpha of it (Opacity) wherever you want transparency/translucency. Once you've done that, open the model in question in NifSkope, go to the NiTriStrips you want transparency on, right click it, go to Node>Attach Property>NiAlphaProperty. Link to comment Share on other sites More sharing options...
TheKeeperX Posted October 21, 2010 Author Share Posted October 21, 2010 It's just the engine. Oblivion doesn't know how to handle reflections, and the poly count of doubling everything on screen would murder a computer. To make an object like clear glass is easier. First, take the texture of the object and lower the alpha of it (Opacity) wherever you want transparency/translucency. Once you've done that, open the model in question in NifSkope, go to the NiTriStrips you want transparency on, right click it, go to Node>Attach Property>NiAlphaProperty. Thanx man.... but that sucks, I was wanting to make mirrors for oblivion, it would be cool. What about swords and water, they can reflect. how come we can't use the same properties? Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 21, 2010 Share Posted October 21, 2010 The swords aren't really reflecting anything, they have that ultra gloss I mentioned earlier. As for water, it's just not possible to get that to work correctly on a constantly updating item. Water reflections add enough lag without some super-high poly model trying to calculate what the reflection should look like as well. And water only can reflect LOD objects and land, so it's not a worthwhile option. Link to comment Share on other sites More sharing options...
TheKeeperX Posted October 21, 2010 Author Share Posted October 21, 2010 The swords aren't really reflecting anything, they have that ultra gloss I mentioned earlier. As for water, it's just not possible to get that to work correctly on a constantly updating item. Water reflections add enough lag without some super-high poly model trying to calculate what the reflection should look like as well. And water only can reflect LOD objects and land, so it's not a worthwhile option. So what if I put ultra gloss on a flat mesh, would it reflect the player Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 21, 2010 Share Posted October 21, 2010 No, it shows something that may look similar to your surroundings, but it's really just ageneric background. Take a look at Alonsos Whales, they have this effect; if you want to see it that's a large enough surface. Link to comment Share on other sites More sharing options...
TheKeeperX Posted October 21, 2010 Author Share Posted October 21, 2010 No, it shows something that may look similar to your surroundings, but it's really just ageneric background. Take a look at Alonsos Whales, they have this effect; if you want to see it that's a large enough surface. Ok, thanx... alright last one and i'm sorry i know this is off topic, but how can i make animated textures. saw a video with a shield like that, can't find tutorial Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 21, 2010 Share Posted October 21, 2010 Still trying to figure that out myself. My best theory is that you have to animate the texture in GIMP or something, then add some property to the NIF. Link to comment Share on other sites More sharing options...
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