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Hardcore


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It's quite a bit more challenging in the early game if you kill the doctor in Goodsprings - worse if you don't manage to obtain access to the prison medic. If you break your skull you're gonna be enjoying that "whoooOOOOOOooooooo" effect until Novac.
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I feel extacides sentiment exactly. Since is not that hardcore, it just becomes a nuisance..for me anyways.

Thinking of re enabling it, setting hunger, sleep, and water to 0, so I can have all the challenging hardcore elements with n none of the other stuff.

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I feel extacides sentiment exactly. Since is not that hardcore, it just becomes a nuisance..for me anyways.

 

It's not that it's a nuisance, more rather once you get into the routine of it, there is nothing increasingly difficult about the game. I like the obligation to eat/sleep/drink, even if it's irrelevant past level three. Though, if water/food was actually scarce, and the survival skill was actually needed, hardcore would be much more fun.

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TBH with it turned off, food and drink are so abstracted that you pretty much don't ever bother to carry them any more and just carry stimpacks instead. I didn't really like it at first but once I got used to it, I preferred it from then on. No it doesn't really make the game harder, except for dealing with broken limbs, but it does add a bit of immersion that's missing from the basic mode.
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Hell yes I'm playing on Hardcore! While I have the first two Fallouts, I never really played them. I've played Fallout 3 for so many hours I've lost count, with three different characters, in addition to all the add-on packs. Still haven't beaten it all the way. Playing FNV is a real challenge worthy of the genre and the hardcore Fallout fan. I foolishly ran into Giant Radscorpions thinking they were as easy to beat as in F3, and found out the hard way that I was horribly wrong. I travel with Veronica and ED-E, and Veronica needs some considerable babysitting until level 18 or so. Bless her heart she's tough and fearless, but wading into a radscorpion nest I had to pay less attention to killing the buggers than in keeping Veronica alive. I spent no less than 3 hours trying to kill the Deathclaws in the quarry, trying to find the right sniper positions to actually lift the Fog of War enough so I could at least scope out the beasties, let alone VATS them. Thank you anti-material rifle and Gauss rifle! They're still not all dead. FNV makes you work for your kills, and makes you run like hell when you're outmatched. Because you have the ability to have a companion and a follower, you also have to pay attention to what they're up to as well. I can't count the number of times I'm actually screaming at the screen "Veronica, you idiot! WTF do you think you're doing!" or "Where the F is ED-E?!" Definitely a higher caliber of game than F3, though I enjoyed F3 more, but only slightly. The urban landscape of F3 got really annoying sometimes, in the same way that the desert landscape of FNV can get really boring sometimes. But that's the price you pay with open-world runners like these and the Elder Scrolls. Not everything you do is going to cause you to go "Wow that was awesome." On the flip side, I never played a game where I had to find a sexbot before, let alone daring to "try it out" to make sure it was fit for duty. I still can't feel my legs.
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Veronica works a lot better with this mod that fixes her bug (she doesn't level as the player's character does, unlike most other followers):

Veronica Level and HP Fix

 

She also gets pretty extremely tough if you give her power armor (she can wear it) and a Ballistic Fist, both of which you can pick up pretty early.

 

ED-E appears to have the same bug but I'm not aware of a fix for him. It might even be intended, I understand that doing his side quests/upgrades improves his HP a lot, but I had too much trouble keeping him going and gave up on him.

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