icecreamassassin Posted January 19, 2015 Share Posted January 19, 2015 So I have a scene that will not transition beyond a certain phase because the actions I have for the actors are non terminating packages, ice tried to condition the ending of the phase to be a check distance for both actors and their marks, but it doesn't seem to work. I'm wondering if I use separate quest stages set by the dialog and condition the phases to start and end based on the quest stage if that might work Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 19, 2015 Share Posted January 19, 2015 On 1/19/2015 at 3:31 PM, icecreamassassin said: So I have a scene that will not transition beyond a certain phase because the actions I have for the actors are non terminating packages, ice tried to condition the ending of the phase to be a check distance for both actors and their marks, but it doesn't seem to work. I'm wondering if I use separate quest stages set by the dialog and condition the phases to start and end based on the quest stage if that might workYou may need to set a condition to check yes. I'm not sure if it works, as I haven't tested it, but maybe adding a Timer should start the next phase if the timer is done? Might not be applicable for you though. Link to comment Share on other sites More sharing options...
icecreamassassin Posted January 19, 2015 Author Share Posted January 19, 2015 it's really pissing me off right now because it's seemingly ignoring all attempts to be logical. I have now tried to end phase 3 when the quest stage is 31 which the last dialog line in phase 3 sets to stage 31, and then set stage 4 to begin if stage is 31 and the damned thing again does nothing! uhhggg I really hate this stupid system sometimes Link to comment Share on other sites More sharing options...
icecreamassassin Posted January 19, 2015 Author Share Posted January 19, 2015 I managed to get it to work by conditioning the AI package actions to the quest stages instead of the phase transitions, and with a little fine tuning I'll have it working right... so annoying though Link to comment Share on other sites More sharing options...
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