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Problem with scene phase transitions


icecreamassassin

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So I have a scene that will not transition beyond a certain phase because the actions I have for the actors are non terminating packages, ice tried to condition the ending of the phase to be a check distance for both actors and their marks, but it doesn't seem to work. I'm wondering if I use separate quest stages set by the dialog and condition the phases to start and end based on the quest stage if that might work
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  On 1/19/2015 at 3:31 PM, icecreamassassin said:

So I have a scene that will not transition beyond a certain phase because the actions I have for the actors are non terminating packages, ice tried to condition the ending of the phase to be a check distance for both actors and their marks, but it doesn't seem to work. I'm wondering if I use separate quest stages set by the dialog and condition the phases to start and end based on the quest stage if that might work

You may need to set a condition to check yes.

 

I'm not sure if it works, as I haven't tested it, but maybe adding a Timer should start the next phase if the timer is done? Might not be applicable for you though.

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it's really pissing me off right now because it's seemingly ignoring all attempts to be logical. I have now tried to end phase 3 when the quest stage is 31 which the last dialog line in phase 3 sets to stage 31, and then set stage 4 to begin if stage is 31 and the damned thing again does nothing! uhhggg I really hate this stupid system sometimes

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