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New Vegas Windowed Mode Resolutions


Ankeus

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Hello everyone!

 

I finally got the game installed and running awesomely! :)

 

But there's just one thing that bothers me.

I want to play in windowed mode with a resolution that isn't too small or cover the whole screen.

It's not a major problem but it would be cool to have that resolution

 

I have a 16:9 widescreen as my monitor

The two choices:

1440 x 810 resolution is way too small in windowed

and then again 1920 x 1080 resolution covers the whole screen

 

So I needed that one resolution in the middle which can be found in many other games. (1776 x 1000)

 

So the guestion is: Is there any way to change the resolution manually?

I tried searching from the .ini files but without any luck.

 

Thanks for advance! :)

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It would be in the .ini files, one of them gets set to "read only" though, however if you are not playing the game on your native resolution you are wasting you time. I mean if you wanted to run other programs just enter the load game menu and Alt tab.

 

(FAP from another post)

 

 

The initial settings are saved in the fallout.ini, which in FNV it's possible that one of them can be set to "read only" thus not able to be changed. You can try right clicking that folder mydocuments/games/FNV then uncheck "read only" an apply to all folders an subfolders files whatever.

 

You could also just delete those two files an it should auto generate them, auto detect again, via the fallout launcher. Then go to the launcher settings to set your native resolution, make sure you use Native, you're wasting your time if you don't. Then disable AA disable AF, and don't touch any other settings. Launch the game then use the distance sliders there to change them to half what was auto detected on all of those.

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It's kind of bizarre that they don't let you have a 1600x900 windowed mode (they do in full-screen).

 

I'm guessing, however, that you could probably convince it to run 1600x900 in window mode with a bit of INI hackery.

 

(On WinXP, I generally run 1600x900 or 1280x720 in full-screen and tell NVIDIA to scale but keep the aspect ratio intact. On the 8800GT, it was a way to get full-size on my 22" 1680x1050 display, but increased FPS performance due to having to push around fewer pixels.)

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Ah geez if I had that widescreen I'd change the aspect ratio an run in native even if I had to manually look up what the native was for the display an set it in the .ini configs. Just to see how it looked. Oh gawd I bet it would be wicked.

 

8800 GT is great I ran 1600 X 1200 on one of those until I fried it. What ended up killing it was AA an AF. So you could be running Native if you wanted to, just drop some of the post processing.

 

I mean I use a 9800 GT energy saver now in 1600 X 1200 with the driver set to "let the 3D application decide" Then use what fallout auto detected, only disable AA an AF, Yah I'm not even using 2X anymore. Then I just went in game an moved the sliders down to half what there were from autodetect. Yah it takes some getting used to because FO3 handled LOD kind of differnet from other games.

 

I would try both ways, and see which is the better experience. Autodetect, set your native resolution, disable AA disable AF, Adjust water quality down (lower the better), Disable shadows-they're only the character shadows closest to the player, Low or disabled blur (it's meant to look bad anyway) Drop depth of field. Then when in game use 1/4 to 1/2 what was auto detected on the distance sliders. Pretty much run native with large textures then turn everything else off you can find.

 

Also It kind of seems funny, why not use native res but with the Medium texture sizes, you might could get texture filtering AF to work in that build an it would clean up the medium textures. I keep saying native res right, that's because the display is built with a certian amount of pixels per inch built into it. The max is around 2500 X 1600 an you can't really run that without $$$ money. When you take a step down to the 1400 an 1600 resolutions though it's still 96 pixels per inch or more which is close enough to HD for most of us.

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  • 6 months later...

This is an old topic but still comes up in search engines. I wanted to put in a solution!

 

My game is more stable in windowed mode plus allows me to tab out to wikis, etc., but the only resolution options available were too small or too big. I wanted something around 1600x900. The same solution that worked for Fallout 3 works for FNV, as I found through TweakGuides: http://www.tweakguides.com/Fallout3_8.html

 

Make a backup of your FalloutPrefs.ini, found in My Documents\My Games\FalloutNV or something similar (I'm still using XP, not Vista).

 

1. Open up FalloutPrefs.ini with Notepad/Wordpad.

2. Search for "iSize" (no quotes) and fill in your preferred resolution:

 

iSize W=1600

iSize H=900

 

3. Save the file.

4. Right-click the file and, under Properties, tick Read-only so the launcher cannot overwrite the values.

 

Koroush Ghazi's Fallout: New Vegas TweakGuide is at the following link, although the .ini settings modifications are all from his old FO3 guide as indicated above:

http://www.geforce.com/#/Optimize/Guides/new-vegas-tweak-guide

 

There are lots of other .ini settings you can tweak to your preference or to improve performance -- I like shorter grass, for instance. Have fun, hope this helps!

Edited by NemaSuneimi
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  • 8 years later...

Did you try the solution given in the post immediately before yours? If so, then your display device does not support that resolution. Digital displays have fixed pixel aspect ratios, which determine how pixels can be activated in each direction and thus which resolutions can be used.

 

Please note the date of the previous post, and see the Nexus "Terms of Service" about not resurrecting old threads. The primary reason is that the original thread participants are seldom still around, and it is unlikely that you have exactly the same setup. Details matter. Unsolved problems are usually due to vague descriptions of symptoms without any underlying details. And unless you are providing a definitive solution or significant new solid leads towards such a solution, it does not justify resurrecting an old thread. Even in the latter case you are better off starting your own thread and providing all the details requested in the wiki "How to ask for help" article.

-Dubious-

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