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Posted

well one report in the FO3 forum stated that the NV GECk works fine on FO3

 

so one presumes that there were no real structural changes to any of the file types.

Posted
  On 10/20/2010 at 8:35 PM, Fonger said:

well one report in the FO3 forum stated that the NV GECk works fine on FO3

 

so one presumes that there were no real structural changes to any of the file types.

 

Oh SWEET! Too bad they'll wreck it all with the first NV patch/downloadable game virus.

 

[remembers OB Shivering Isles and FO3 Broken Steel]

Posted
There might be a few exceptions to that actually. I've just tried porting over the Aot Ballistic Masks, and everything BUT the world object mesh ports over fine, for some reason the world object mesh from that particular mod causes a marker error.
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