phoenixfang Posted October 21, 2010 Share Posted October 21, 2010 Hi, I want to try and turn all non container stoves into a crafting platform, but I'm haveing trouble, I really don't know how to turn a npc idle object into an activator, could someone help me with this, I've seen other people turn statics and such forth into lootable objects. Link to comment Share on other sites More sharing options...
phoenixfang Posted October 21, 2010 Author Share Posted October 21, 2010 I get I have to make a new item, put the script on it, and then replace them in the cells. But how to I acess the texture and mesh files of the main game, so I can copy the base look of the oven and the like. And is there a way to mass replace items, or do I have to do it individually? Link to comment Share on other sites More sharing options...
gothiq Posted August 19, 2012 Share Posted August 19, 2012 (edited) I get I have to make a new item, put the script on it, and then replace them in the cells. But how to I acess the texture and mesh files of the main game, so I can copy the base look of the oven and the like. And is there a way to mass replace items, or do I have to do it individually? OK so let me underatnd your Q you want to make a SINGLE custom stove. make it look they way you like it ( IE copy a style already in game. new rusty used ETC) and THEN have it perform the campfire function of opening the recipe menue for cooking? when i see your replay posted i can help you. i just did ( i think ) the same thing you want in one of my mods. EDIT i re read your post and it seems you want ALL stoves that ARENT a container ( IE just a 3d object) to now be campfire type cooking items? Edited August 19, 2012 by gothiq Link to comment Share on other sites More sharing options...
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