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Unique Landscapes crashes...


kylok

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Hey guys, didn't see a thread about this so here goes;

 

I've always been experiencing random crashes with Unique Landscapes (pretty much 100% sure that this is what's causing them - they happen when fast traveling and traveling in the main Cyrodiil outdoors cell) so I figured I'd update it today. Said and done, updating load order with BOSS, rebuilding bashed patch, etc. But guess what; no change. Well, there was one change; an actual error message instead of just dead freezing. I'll just paste the message here, in case anyone can make any sense of it:

 

 

OS: Workstation, No ServicePack

CPU: GenuineIntel, Intel P6 (Model 14), MMX @ 2800 MHz

 

Application data:

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So I guess the point of this is asking you: is there anything else I can do to keep this from happening? My Oblivion is pretty stable otherwise, but outdoor traveling just seems to kill my game. I guess I could deactivate Unique Landscapes but that kinda sucks.

 

Load order:

 

Oblivion.esm

Windfall.esm

All Natural Base.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

TamrielTravellers.esm

Better Cities Resources.esm

CM Partners.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Oblivion Vwalk UOS.esp

DLCShiveringIsles Vwalk UOS.esp

DLCShiveringIsles Vwalk DG_DS UOS.esp

Better Cities .esp

All Natural - Real Lights.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Immersive Interiors - Lights Addon.esp

300_Combat Sounds.esp

AmbientTownSounds.esp

MIS.esp

MIS New Sounds Optional Part.esp

WindowLightingSystem.esp

Oblivion Cats v0.2b.esp

personality_idles4.esp

Portable Campsite.esp

RAEVWD New Sheoth.esp

Living Economy.esp

Living Economy - Items.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCOrrery Vwalk.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCMehrunesRazor Vwalk UOP.esp

CapesandCloaks.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCThievesDen Vwalk UOP.esp

Cobl Glue.esp

Cobl Si.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-Container_Trap_Instant_Effects.esp

Oscuro's_Oblivion_Overhaul Vwalk.esp

OOO 1.32-Cobl.esp

TamrielTravellerAdvscript.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsnpc.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

GTAesgaard.esp

Vaernlor Manor.esp

VaultsofCyrodiilBC.esp

Windfall.esp

Windfall Vwalk.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCFrostcrag Vwalk.esp

Knights.esp

Knights - Unofficial Patch.esp

Knights Vwalk UOP.esp

The Lost Spires.esp

The Lost Spires Vwalk.esp

Shadowcrest_Vineyard.esp

HeartOftheDead.esp

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

LostSpires-Everglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulChorrolHinterland Vwalk.esp

mythsandlegends.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulBravilBarrowfields Vwalk.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulRollingHills_EV Vwalk.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulBrenaRiverRavine Vwalk.esp

xulImperialIsle.esp

xulImperialIsle Vwalk.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulAspenWood Vwalk.esp

xulSkingradOutskirts.esp

xulSkingradOutskirts Vwalk.esp

xulSnowdale.esp

GlenvarCastle.esp

GlenvarCastle Vwalk.esp

MountainShackR121.esp

HoarfrostCastle.esp

Castle_Seaview.esp

bartholm.esp

bartholm Vwalk.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

P1DkeyChain.esp

Salmo the Baker, Cobl.esp

Quest Award Leveller.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller - Knights of the Nine.esp

Alternative Start by Robert Evrae.esp

RealisticForceHigh.esp

RealisticMagicForceHigh.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

DeadlyReflex 5 - Combat Moves.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners More NPCs NE.esp

CM Partners Extra NPCs.esp

1em_Vilja.esp

Cobl Races.esp

Cobl Races - Balanced.esp

Better Cities Full.esp

Better Cities Full Vwalk.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Imperial City Vwalk.esp

Better Imperial City FPS Patch.esp

Better Cities Full FPS Patch.esp

Better Cities - No LEYAWIIN Flooding.esp

Cobl Silent Equip Misc.esp

Bashed Patch, 0.esp

Streamline 3.0.esp

 

 

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Does the crashing occur near every Unique Landscape areas, or only certain ones? What has happened to a test file once was what seemed to be a corrupted spawner, and everytime I went near that area it resulted in a crash, my fix was using the "Remove Save Game Bloat" option from Wrye Bash, but make sure you keep a backup of said save just incase.

 

The load order doesn't look bad I think, but I'm not familiar with any of those "Vwalk" files in the load order, and you can remove "UOP Vampire Aging & Face Fix.esp" and activate it through the bashed patch if you wanted to.

 

Hopefully this will help :)

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First of all, you don't have all of the UL patches. Go through them carefully, taking into account what mods you have, and install those first. Next, consider that Salmo The Baker is a known CTD culprit, so try removing or temporarily disabling that.

 

Edit: Also, turn off 'save on fast travel', as that can cause problems on heavily modded setups.

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Does the crashing occur near every Unique Landscape areas, or only certain ones? What has happened to a test file once was what seemed to be a corrupted spawner, and everytime I went near that area it resulted in a crash, my fix was using the "Remove Save Game Bloat" option from Wrye Bash, but make sure you keep a backup of said save just incase.

 

The load order doesn't look bad I think, but I'm not familiar with any of those "Vwalk" files in the load order, and you can remove "UOP Vampire Aging & Face Fix.esp" and activate it through the bashed patch if you wanted to.

 

Hopefully this will help :)

 

 

First of all, you don't have all of the UL patches. Go through them carefully, taking into account what mods you have, and install those first. Next, consider that Salmo The Baker is a known CTD culprit, so try removing or temporarily disabling that.

 

Edit: Also, turn off 'save on fast travel', as that can cause problems on heavily modded setups.

 

 

Thanks for the responses guys. Trigoras, I suppose the game crashes pretty much everywhere outside of cities now and then, but I would say that the crashes definitely are the most frequent in UL-areas. Good examples include the areas around Anvil, Chorrol, and Bravil, which I've learned to avoid or pretty much quick-save every time before entering. BTW, tried the bloat remover, didn't help. :(

 

Patches downloaded and BOSS-sorted, Salmo disabled. No effect really. Played for 3-4 hours today and got CTD's pretty much everytime I entered the areas mentioned above. Something strange that might be worth mentioning, is that the areas work fine after restarting the game. For example, I fast-traveled to the Forlorn Watchman camp after having played for a while. Followed him north, game crashes pretty much as soon as I set foot on mainland and the game starts loading the UL-related stuff there. Luckily, my mighty foretelling instincts had given me a hint about this, so I quicksaved before; reloaded this after restarting the game, and no crash this time whatsoever.

 

This leads me to thinking this might be a RAM-issue. That would mean the game's memory cache (or whatever the proper name is) is overloaded and causes the game to crash? Since logically this would be reset as the game is, and that would explain the above Watchman instance... This is wierd though because I'm running this on a 4 GB RAM rig<.<

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Hi,

 

are you running Quarls Texture Pack by any Chance? QTP really made my Game extremely crashhappy.

 

You might want to have a look at this: http://www.tesnexus.com/downloads/file.php?id=32405 for RAM related stuff.

 

and this: http://www.tesnexus.com/downloads/file.php?id=23208 might also help, needs a little experimenting with the ini settings though.

 

Hope this helps a bit

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[This leads me to thinking this might be a RAM-issue. That would mean the game's memory cache (or whatever the proper name is) is overloaded and causes the game to crash? Since logically this would be reset as the game is, and that would explain the above Watchman instance... This is wierd though because I'm running this on a 4 GB RAM rig<.<

 

even the best pc have that issue i can tell u from exp i have an dual core i7 processors running 2.8gb

i also have 2tb harddrive and 2 radeon HD 5770 2gb a peace and 8gb of ram and i have problems sometimes to most of the time it when the game isnt installed lol but what im trying to say is yes it does sound like a ram problem if yr pc processors is not good enough for the game the pc can sometimes use the ram to help the procsser

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Hi,

 

are you running Quarls Texture Pack by any Chance? QTP really made my Game extremely crashhappy.

 

You might want to have a look at this: http://www.tesnexus.com/downloads/file.php?id=32405 for RAM related stuff.

 

and this: http://www.tesnexus.com/downloads/file.php?id=23208 might also help, needs a little experimenting with the ini settings though.

 

Hope this helps a bit

 

I am indeed running QTP3... That's sad to hear. I really love these beautiful textures :( If I wanted to change back to the original textures, I would have to reinstall, right?

As for the mods, I actually just tried something similar to the first one the other day, can't really remember what it was called but it did the same thing; 2gb max RAM usage > 4gb. Haven't really noticed any changes crash-wise. I've got Stutter Remover installed for a couple of days as well, but haven't really changed anything in the .ini. I might try that. Thanks.

 

 

This leads me to thinking this might be a RAM-issue. That would mean the game's memory cache (or whatever the proper name is) is overloaded and causes the game to crash? Since logically this would be reset as the game is, and that would explain the above Watchman instance... This is wierd though because I'm running this on a 4 GB RAM rig<.<

 

even the best pc have that issue i can tell u from exp i have an dual core i7 processors running 2.8gb

i also have 2tb harddrive and 2 radeon HD 5770 2gb a peace and 8gb of ram and i have problems sometimes to most of the time it when the game isnt installed lol but what im trying to say is yes it does sound like a ram problem if yr pc processors is not good enough for the game the pc can sometimes use the ram to help the procsser

 

Yeah man, I have a setup similar to yours (dual core i5 2.8, 1tb HDD, radeon HD 5800, 4gb RAM) which I think is a pretty awesome setup but modded Oblivion can still smash it to pieces. It's kinda funny that a 4 years+ old game (modded, but still...) can do that XD

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I feel with ya fellows. Anyway you dont have to necessarly completly screw over with QTP3. For one there is the redimized version of it and then on top of that there is the redimized lighter version, which comes in three files. I havent got the links right now, but i am sure you can find them yourself by giving the search a try. Good luck!

 

Other performance tweaks i have installed:

 

Quiet Feet Max

Low Poly Grass

Short Grass (there is also middle sized version, which looks quite nice)

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