cancausecancer Posted October 22, 2010 Share Posted October 22, 2010 I've started playing the game and I'm not having any probs with my 5970, I'm didn't need the d3d9.dll fix either. Here are my .ini tweaks in case someone wants to know them. I'm not sure what makes mine work fine but I'd think it'd be something like the bUseThreadedMorpher=1 or bAllow30Shaders=1 but that's just speculation. A note for anyone who uses these settings, back up your existing .ini files. My fallout.ini was being overwritten after I modified it so I changed the permissions to deny my user write/append so now it isn't overwritten. These settings are for high end systems with a lot of RAM and good CPU/GPUs. Here are the edits I made, I'll just include the parts I changed Fallout.ini [General] ;-- ccc - below didn't exist iNumHWThreads=4 ;-- ccc - was 3 and 36 uInterior Cell Buffer=9 uExterior Cell Buffer=108 ;-- ccc - was 0 bUseThreadedBlood=1 ;-- ccc - was 0 bUseThreadedMorpher=1 ;-- ccc - was 26214400 iPreloadSizeLimit=262144000 ;-- ccc - was 0 bUseThreadedParticleSystem=1 ;-- ccc - was 0 bUseThreadedAI=1 ;-- ccc - was 0 bLoadFaceGenHeadEGTFiles=1 [Display] ;-- ccc - was 10.0000 fDecalLifetime=999.0000 ;-- ccc - was 0 bAllow30Shaders=1 ;-- ccc - was 10 iMaxDecalsPerFrame=99 ;-- ccc - was 1 bEnableEyefinity=0 [Water] ;-- ccc - was 0 bUseWaterHiRes=1 ;-- ccc - was 0 bReflectExplosions=1 ;-- ccc - was 0 bForceHighDetailReflections=1 [Audio] ;-- ccc - was 2.0 fASFadeInTime=3.0 ;-- ccc was 0 (doesn't work + game won't exit) bMultiThreadAudio=1 ;-- ccc - was 0. This allowed EAX and causes the famous Xonar crash bEnableEnviroEffectsOnPC=1 ; cache sizes in kilobytes, -- ccc was 2048 iAudioCacheSize=8192 ;-- ccc - was 256 iMaxSizeForCachedSound=1024 ;-- ccc 09.07.10 - was 32, set to 16, sounds cutting each other out at 16, 64 sounded teh same as 16 so trying 32 iMaxImpactSoundCount=32 ;-- ccc - didn't exist fMinSoundVel=90.0000 ;-- ccc - was 600.00 fDialogMinDistance=125.00 [RagdollAnim] ;-- ccc - was 0 bRagdollFeedback=1 [Loading] ;-- ccc - was 3.0000 fLoadingInitUpdateInterval=5.0000 [speedTree] ;-- ccc - was 0 bForceFullLOD=1 [backgroundLoad] ;!!-- ccc - was 1 bBackgroundLoadLipFiles=0 [Grass] ;-- ccc - was 7000.0 fGrassMaxStartFadeDistance=10000.0 [TerrainManager] ;-- ccc - was 125000.0 fBlockLoadDistance=250000.0 FalloutPrefs.ini [General] ;-- ccc - below two were 3 and 36, can go quite high (21/252) uInterior Cell Buffer=21 uExterior Cell Buffer=252 ;-- ccc - was 0 bUseThreadedBlood=1 ;-- ccc - was 0 bUseThreadedMorpher=1 ;-- ccc - was 26214400 iPreloadSizeLimit=262144000 ;-- ccc - was 0 bUseThreadedParticleSystem=1 ;-- ccc - was 0 bUseThreadedAI=1 [Display] ;-- ccc - was 4 iMultiSample=8 ;-- ccc - was 1.0000 fGamma=0.8133 ;-- ccc - was 0 bAllow30Shaders=1 ;-- ccc - was 10, then was 15 for a long time iMaxDecalsPerFrame=99 ;-- ccc - was 0 bActorSelfShadowing=1 ;-- ccc - was 6 iActorShadowCountInt=8 ;-- ccc - was 6 iActorShadowCountExt=8 ;-- ccc - was 2000 fSpecularLODStartFade=3000.0000 ;-- ccc - was 1000 fShadowLODStartFade=1500.0000 ;-- ccc - was 3500 fLightLODStartFade=5000.0000 ;-- ccc - didn't exist fDecalLOD2=1500.0000 ;-- ccc - didn't exist fDecalLOD1=1000.0000 ;-- ccc - didn't exist iShadowMode=3 ;-- ccc - didn't exist iMaxSkinDecalsPerFrame=3 [Audio] -- ccc - was 2.0 fASFadeInTime=3.0 ;-- ccc - didn't exist fMinSoundVel=90.0000 ;-- ccc - was 600.00 fDialogMinDistance=125.00 [RagdollAnim] ;-- ccc - was 0 bRagdollFeedback=1 [Loading] -- ccc - was 3.0000 fLoadingInitUpdateInterval=5.0000 [speedTree] ;-- ccc - was 0 bForceFullLOD=1 [LOD] ;-- ccc - was 15 fLODFadeOutMultItems=20.0000 ;-- ccc - was 15 fLODFadeOutMultObjects=20.0000 ;-- ccc - was 15 fLODFadeOutMultActors=20.0000 [Grass] ;-- ccc - was 7000 fGrassStartFadeDistance=10000.0000 [Archive] ;-- ccc - was 1 bInvalidateOlderFiles=0 [TerrainManager] ;-- ccc - was 1.5 fSplitDistanceMult=4.0000 ;-- ccc - was 40000 fTreeLoadDistance=200000.0000 ;-- ccc - was 50000 fBlockLoadDistanceLow=250000.0000 Here's a non spoiling screen shot:http://www.xyvo.com/fonv.jpg I put this message on the bethsoft board too, [link] Link to comment Share on other sites More sharing options...
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