angryglock Posted January 21, 2015 Share Posted January 21, 2015 I know enough about NifSkope to do things like adding a scope or suppressor to a gun in Fallout NV with no in-game problems. I used the same "Copy and Paste Branch" technique to assemble the Skyrim meshes for a shack into one mesh to make it easier to use in the world. I renamed each new branch with a unique name and it seems to work just fine. My question is would this be a safe method of making one static mesh out of the parts of a mesh. I've never had an issue in Fallout doing this but I don't want to add this mesh to my mod if it might cause players issues with stability or frame rates. I have the mesh zipped up for download if anyone has the time to take a look at it. Thanks for reading either way. Link to comment Share on other sites More sharing options...
Elianora Posted January 22, 2015 Share Posted January 22, 2015 Yes. Link to comment Share on other sites More sharing options...
angryglock Posted January 22, 2015 Author Share Posted January 22, 2015 Thanks:http://media2010.idxzoom.com/simpleModsShackComplete01.7z Link to comment Share on other sites More sharing options...
Elianora Posted January 22, 2015 Share Posted January 22, 2015 I meant yes it's fine to merge them. It will actually take the load off from the game because it only has to render one single object instead of all the individual building block pieces. Link to comment Share on other sites More sharing options...
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