astro3 Posted October 23, 2010 Share Posted October 23, 2010 kind of bothers me how every single sink in the wasteland works perfectly fine im using IMCN with the fillbottle mod and it seems to be a trade off between being more immersed in something less realistic by making water too hard to come by which adds an urgency and value to water but at the same time you're incapable of being self sufficient at all in the wastes even though the means are available lorewise because most sinks do work (not using fillbottle) and having water extremely easy to come by because you just need any empty bottle and sink (using fillbottle) imo it would be better if 5% or so of sinks worked, in places where it would make sense towns like megaton, tenpenny tower, etc Link to comment Share on other sites More sharing options...
Daecat Posted October 25, 2010 Share Posted October 25, 2010 Good idea. I've never seen it done though. Link to comment Share on other sites More sharing options...
eLucifer Posted October 26, 2010 Share Posted October 26, 2010 Easy. All one has to do is replace all ''activator'' sinks with ''stat'' sinks using the GECK. Then find and change the ones that SHOULD work from ''stat'' to ''activator'' again. It'd only require VERY basic knowledge of the GECK. Link to comment Share on other sites More sharing options...
EbbyExaspimaru Posted October 28, 2010 Share Posted October 28, 2010 And a ton of time for a very tedious task. Link to comment Share on other sites More sharing options...
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