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Dismemberment without death?


Sacrifyx

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I'm just said nobody ever made a mod like this

Long story short, you can make blown off limbs, but the animations are the difficult part to change. If you don't change the animations your just using the same ones with invisible limbs (walking on a invisible leg, shooting with an invisible arm etc).

 

The only limb that I think it can be done with easily (without forcing animations) is the left arm. DisablePlayerControls pipboy flag, force the player to drop any two handed weapons (weapon animation type, twoHandMelee, twoHandRifle etc) via script if s/he attempts to equip them, disable lockpicking (menumode 1014), reloading (getKey and disableKey) etc.

 

I'm sure there are many other instances that are affected by only having one hand, some we may be able to disable, some we may not.

 

The pipboy and to a lesser degree reloading are special cases though, since without them the player's experience can be game breaking. You could argue that not being able to reload isn't too bad if you can swap out weapons, but you do need access to some of the pipboy menumodes, like at least the items (inventory 1002) tab. Probably fine to disable stats and data. I think it's possible to disable the pipboy (via disablePlayerControls pipboy flag or disable key) and still call up the inventory menumode, although I havn't tried it. I'm also hoping that if the menumode is called directly it will not have the pipboy animation or 3D object of ht pipboy that the menu is overlayed on....but that's just a guess or optimistic hope, since I havn't tried it.

 

For the right arm, you can't disable that since all attacks depend on it, and we can't realistically switch weapons to the left hand/arm. We don't have the animations for the left arm/hand (and there is a ton of them) and if we did they would have to be forced, making for a crappy experience.

 

For the legs it's pretty much the same story, no hopping animations and even if you found one it wouldn't help much. You need hopping animations for all the animation groups, which is not going to happen. There is crawling animations (for example the little pipsqeuk that helps you out in Zeta, she crawls through ducts and stuff). But if you force that animation, crawling is about all you can do, there isn't any animation groups with it (ie no crawling and one handed pistol attacks for example), or at least if there are, there would be very few.

 

You could blow off a leg and force the player to crouch and restrain any movement, but that's about the best you can pull off.

 

Anyway I hope that gives you a basic idea of what would be involved. The first option (left arm) and the last option (force crouch and disable any movemement) are the only practical options that *might* be semi viable.

 

Other modders more experienced than I, might have better ideas or be aware of some special/idle animations that might fit the bill (although they will still be very limited in the number of animations).

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i love this idea, it would make you a lot more conscious of your limb condition. however i think it should be a bit harder to have your limbs fall off. for example it can only happen if your limb is hit repeatedly while it is already in a crippled state or if you go against someone with a weapon like a ripper or a chainsaw. loosing all your limbs aside from your head could result in an instant game over. getting replacements for limbs could also add to a challenge and there could be varying ways to do so such as crafting them with cheap materials (such as making a peg leg) finding prosthetics in certain locations, each with different benefits and downsides and difficulty to obtain, (for example a gun arm or blade arm type of thing) ultimately there could potentially be a way to completely obtain a new limb through certain means such as getting it cloned by characters with the know how (i would suggest this being exclusive to big mountain after beating old world blue so it isn't completely easy to do)

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i love this idea, it would make you a lot more conscious of your limb condition. however i think

 

I think you may have missed the point of my post, in that we don't have a good way of going about dismemberment, due to a lack of animations (and even if we had the animations we don't have a way to implement them without replacing existing animations). The left arm may be somewhat do-able, but the legs and right arm are pretty much just restricted to disable player controls (movement and attack respectively).

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