BEArbiter Posted October 25, 2010 Share Posted October 25, 2010 Sorry if I'm being rude but...May be you could do the same thing as every modder/programmer do and try to figure it out yourself.You have Rex, it's a companion and a creature.You have Human companions too.And also Robotic Companion(that's great \o/). Well,here how it work:- Open geck- Open Rex- Open another Dog Creature- What does make Rex different than the other dog? There must be something, or else they wouldn't be differents.- Right, So there is that, that, that and that that changes, let's try with another creatures to see if it work.- Create a new testCell or use one that already Exist.- Make a copy of a random Creature.- Open it, make the changes you noticed before to the cloned creature and place it into the test cell.- Save- Open Game- Open console- Type Coc TestCellid- See if that work as intended- What doesn't work. why doesn't it work?- Reopen geck,Cloned Creature, See if there is something that you could have forgotten. Look at rex and baseDog to be sure you didn't miss anything.- Retest- Ect... until it work as intended. There is no magic that make people who know, know. They figured out themselves, step by step, what to do. Link to comment Share on other sites More sharing options...
jmarine81 Posted December 12, 2010 Share Posted December 12, 2010 I think hes looking along the lines of something like this....but i dont know how to do it. http://www.youtube.com/watch?v=X-53lXTJnMU Telling someone to just dive into the GECK without giving him/her a hint as to what theyre looking for is rather retarded Link to comment Share on other sites More sharing options...
ZuluFoxtrot Posted December 12, 2010 Share Posted December 12, 2010 http://forums.bethsoft.com/index.php?/topic/1011099-tutz-companionfollower-tutorial Link to comment Share on other sites More sharing options...
kantanshi Posted January 17, 2011 Share Posted January 17, 2011 http://forums.bethsoft.com/index.php?/topic/1011099-tutz-companionfollower-tutorial In step 4 of that guide: Step 4 - Final Conditonalization Now, we have the packages and we have the dialogue - now we need to link them together. Here is how to do that. On your toolbar, you should see a small pencil icon. Hit it and the Script Editor will appear. Hit "Script" and then hit "New". Then instert the following script and hit save: He neglected to mention that you need to change the "Script Type" to "Quest" (unless that's only a feature of GECK for NV) otherwise you can not choose it in your quest setup. Link to comment Share on other sites More sharing options...
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