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Help with creating comapnions


sepheroth479

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Sorry if I'm being rude but...

May be you could do the same thing as every modder/programmer do and try to figure it out yourself.

You have Rex, it's a companion and a creature.

You have Human companions too.

And also Robotic Companion(that's great \o/).

 

Well,here how it work:

- Open geck

- Open Rex

- Open another Dog Creature

- What does make Rex different than the other dog? There must be something, or else they wouldn't be differents.

- Right, So there is that, that, that and that that changes, let's try with another creatures to see if it work.

- Create a new testCell or use one that already Exist.

- Make a copy of a random Creature.

- Open it, make the changes you noticed before to the cloned creature and place it into the test cell.

- Save

- Open Game

- Open console

- Type Coc TestCellid

- See if that work as intended

- What doesn't work. why doesn't it work?

- Reopen geck,Cloned Creature, See if there is something that you could have forgotten. Look at rex and baseDog to be sure you didn't miss anything.

- Retest

- Ect... until it work as intended.

 

There is no magic that make people who know, know. They figured out themselves, step by step, what to do.

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In step 4 of that guide:

 

Step 4 - Final Conditonalization
Now, we have the packages and we have the dialogue - now we need to link them together. Here is how
to do that. On your toolbar, you should see a small pencil icon. Hit it and the Script Editor will
appear. Hit "Script" and then hit "New". Then instert the following script and hit save:

 

He neglected to mention that you need to change the "Script Type" to "Quest" (unless that's only a feature of GECK for NV) otherwise you can not choose it in your quest setup.

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