Nibel8 Posted October 24, 2010 Share Posted October 24, 2010 NV geck is kinda suck.when you creat a mod and save it (every thing that in it is in one esp file) but when your mode have more than 1 esp...well mod wont work,coz geck dont link one to another)Example:you have container in 1.esp and item in 2.esp and creat 3.esp to place chest and armor (in chest or not,doesnt matter) and save then exit and load esp 1,2,3 there wont be any armor,chest nor it will be in game.even if you add armor to chest (load only 1,2 esp) result will be same (except that ull have empty container)why this poo happen ?in FO3 and oblivion everything work perfectly,but noo...NV geck must be screwed...or there can be done somtn about this sh...poo ? Link to comment Share on other sites More sharing options...
BulletSix Posted October 25, 2010 Share Posted October 25, 2010 first calm down, maybe your text will be easier to read if you write it then ;) second: it was the same way in FO3 (esp-dependancies weren`t recognized or saved), so sadly nothing new. Solution: - edit your esp as desired in the GECK- decide/write down/remember which .esp needs to be master of what- open your .esp with FO3edit or TESSNIP (from FOMM) and add the desired .esp as master there. This worked for me in FO3 countless times, i see no reason why it wouldn`t in FO:NV Link to comment Share on other sites More sharing options...
Nibel8 Posted October 25, 2010 Author Share Posted October 25, 2010 second: it was the same way in FO3 (esp-dependancies weren`t recognized or saved), so sadly nothing new.strange thing,that this work for me differently :nuke: Link to comment Share on other sites More sharing options...
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