Nightwolfhunter Posted October 24, 2010 Share Posted October 24, 2010 "Skeleton swapping must be enabled in the ini and in game or werewolves will appear tailless."- From the Readme. How do I enable this in the INI? i have already done this in game, but i do not know how to edit the INI. could someone tell me what I need to do? Link to comment Share on other sites More sharing options...
slygothmog Posted October 25, 2010 Share Posted October 25, 2010 I presume the readme has given you the line that needs to be altered...if so, to find the Oblivion.ini look in My Documents/My Games/Oblivion.There is only one file in there called Oblivion, and that's your .ini file.Simply scroll down the list till you find the line you need, and alter it's value as directed by the readme. Link to comment Share on other sites More sharing options...
Nightwolfhunter Posted October 25, 2010 Author Share Posted October 25, 2010 "Animated TailsUnzip this into the data folder if you want tails to be animated.It's mostly noticeable in the new running and swimming animations.Skeleton swapping must be enabled in the ini and in game or werewolves will appear tailless." that is what I get. in the CurseofHircine INI file, the settings are set to 1. also, i do not see the animated tails folder in my data folder. I am not sure where to look to check ot make sure it is in the right place. (since it is an OMOD ready mod and i used OBMM, i thought that the folder would be placed where it needs to be, but that makes it sound like i need to manually put the folder in the Data folder). I finally found the INI itself, but only through dumb luck. my machine doesn't display the .INI. ; These settings control model swapping for the player and npcs; OBSE 19 needed for npc model swapset cidwwsettings.swapmodelplayer to 1set cidwwsettings.swapmodelnpccomp to 1set cidwwsettings.swapmodelnpcwild to 1 My question is what does the 1 mean? ; This setting enables the running on all fours animation; when the player is a werewolf.set cidwwsettings.toggleanims to 1 I ran on 2 legs with this setting, so i think 1=OFF. but i don't know. Can someone explain this to me? Link to comment Share on other sites More sharing options...
slygothmog Posted October 25, 2010 Share Posted October 25, 2010 1 is on...0 is off....if the default setting is 0, then change them to 1 to activate them. Link to comment Share on other sites More sharing options...
Nightwolfhunter Posted October 25, 2010 Author Share Posted October 25, 2010 so I don't see the animated tails folder in my Data folder. was the omod set to NOT move that folder into the Data folder as is? and if 1 is on and 0 is off, why don't i see my character running on 4 legs with that setting? Link to comment Share on other sites More sharing options...
slygothmog Posted October 25, 2010 Share Posted October 25, 2010 I dont know about the running animation and why that does not work for you, but it sounds like you need to extract the Data folder with the aniamtions from the zip file and place them by hand...Give me a link to the Mod, and I will look at it's folder structure for you. Link to comment Share on other sites More sharing options...
Nightwolfhunter Posted October 25, 2010 Author Share Posted October 25, 2010 http://www.tesnexus.com/downloads/file.php?id=35118 sorry if all my questions are noobish. Link to comment Share on other sites More sharing options...
slygothmog Posted October 25, 2010 Share Posted October 25, 2010 Ok..if you unzip the RAR file in a folder you will see a folder called 02 Animated Tails...open this, copy the Meshes folder and paste this into your Oblivion/Data folder and say yes when it asks if you wish to merge it with the Meshes folder already in there. The animations will then be placed, This will not have been done by the OBMM as this is considered an option for the player to do so if they wish. Link to comment Share on other sites More sharing options...
Nightwolfhunter Posted October 25, 2010 Author Share Posted October 25, 2010 thanks a ton. Going to do this and test to see if it works. Does it look like this folder has the animations for 4 legged running as well? Because that did not happen either. Link to comment Share on other sites More sharing options...
slygothmog Posted October 25, 2010 Share Posted October 25, 2010 All the animations are in the 00 Core folder in the Meshes/Characters/Male folder...the ones in the animated tales folder are nif files for the different werewolf bodys and their tails. Link to comment Share on other sites More sharing options...
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