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Creating Mod, Getting Invisible Textures


Wolfeknight

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I have created a Armor mod for New Vegas. Used Blender, Photoshop, and NifSkop.

 

Make Meshes? Check

Save as Nif's? Check

Create Textures? Check

Save as DDS? Check

Link Meshes and Textures? Check.

Dump everything into Data Folder and in Proper file Structure? Check.


  •  
  • Data/myMod.esp
  • Data/meshes/armor/myFile.nif
  • Data/archive/armor/myFolder/myTextures.dds

 

View results in GECK? OOOoooOOO Pretty.

Create ESP? Check

Click ESP in Data Files? Check

Start game.

Go to location in game to get my goodie.

There it is! Horray!

Pick it up? look... pretty in inventory.

Put It on? ACK... I am invisible!!!

 

I have ArchiveInvalidation! working fine for other mods. Checked all file path names for every piece of the mesh to texture. All valid. Rendering working and looking great in GECK. What am I doing wrong, I know it has to be something simple. Can anyone tell me what I am missing.

 

May be its a Blender setting or a Nifskope setting. If anyone has a good link to a good FAQ, site, or thread that would be great. All I can find that has any sort of real specifics are all for Oblivion, and I have created mods for that without issue.

 

Thank you for your time in advance.

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