Kerberus14 Posted January 27, 2015 Share Posted January 27, 2015 Event OnEffectStart(Actor akTarget, Actor akCaster) Float AngleX Float AngleY Float AngleZ Float PosX Float PosY Float PosZ AngleX = Game.GetPlayer().GetAngleX() AngleY = Game.GetPlayer().GetAngleY() AngleZ = Game.GetPlayer().GetAngleZ() PosX = Game.GetPlayer().GetPositionX() PosY = Game.GetPlayer().GetPositionY() PosZ = Game.GetPlayer().GetPositionZ() Game.GetPlayer().TranslateTo(PosX , PosY, PosZ , AngleX, AngleY, AngleZ , 10000, 0) EndEventI want to make the Player character to blink 50 units behind himself when this effect happens. There's also the issue of clipping into terrain or going through walls that I don't know how to fix. I'm using TranslateTo instead of MoveTo because MoveTo lags the game. Link to comment Share on other sites More sharing options...
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