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Scripted mini-blink


Kerberus14

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Event OnEffectStart(Actor akTarget, Actor akCaster)


Float AngleX
Float AngleY
Float AngleZ
Float PosX
Float PosY
Float PosZ


AngleX = Game.GetPlayer().GetAngleX()
AngleY = Game.GetPlayer().GetAngleY()
AngleZ = Game.GetPlayer().GetAngleZ()
PosX = Game.GetPlayer().GetPositionX()
PosY = Game.GetPlayer().GetPositionY()
PosZ = Game.GetPlayer().GetPositionZ()


Game.GetPlayer().TranslateTo(PosX , PosY, PosZ , AngleX, AngleY, AngleZ , 10000, 0)


EndEvent

I want to make the Player character to blink 50 units behind himself when this effect happens. There's also the issue of clipping into terrain or going through walls that I don't know how to fix.

 

I'm using TranslateTo instead of MoveTo because MoveTo lags the game.

 

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