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Don't let Companions entering Interiors, how?


gamemodul

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hi there modders :smile:

googled a lot about this, but can't find a answer. maybe i use the wrong keywords for the search...

i'm wondering if it's possible to prevent a self made companion from entering interiors (houses, etc).

 


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You could give their follow package a condition, "PlayerREF.IsInInterior == 0".

 

Except, this won't stop them continuing the package if they started outside, for this you could try forcing evp on them via some kind of OnLoad event for cell change.

 

Alternatively you could use a dirtier way; make a quest script with 5 second delay; if player is in exterior, move an XMarker to them; otherwise, move the companion to the XMarker and cancel their follow package.

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