gamemodul Posted January 28, 2015 Share Posted January 28, 2015 hi there modders :smile: googled a lot about this, but can't find a answer. maybe i use the wrong keywords for the search... i'm wondering if it's possible to prevent a self made companion from entering interiors (houses, etc). Link to comment Share on other sites More sharing options...
Hemingway308 Posted January 28, 2015 Share Posted January 28, 2015 You could give their follow package a condition, "PlayerREF.IsInInterior == 0". Except, this won't stop them continuing the package if they started outside, for this you could try forcing evp on them via some kind of OnLoad event for cell change. Alternatively you could use a dirtier way; make a quest script with 5 second delay; if player is in exterior, move an XMarker to them; otherwise, move the companion to the XMarker and cancel their follow package. Link to comment Share on other sites More sharing options...
gamemodul Posted January 29, 2015 Author Share Posted January 29, 2015 i see, i searched for the wrong solution. i'm gonna look into the conditions like you've said. thanks man Link to comment Share on other sites More sharing options...
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