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gamemodul

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About gamemodul

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    Fallout 3/NV/4, Skyrim

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  1. May not be the same issue like you have but... When my save file gets bigger and bigger, I also run into this "save file is corrupt" text when I open the Load Menu in-game. But when I close the Load Menu again and reopen it after a few seconds, all is good. My best guess is that the game needs too much time to parse the save files and then shows corrupt state when it really is not. Maybe I'm just lucky.
  2. HELLO THERE! HERE'S MY TWO CENTS. 1. If you're installed all these mods on your Laptop now, you've probably screwed up while installing a specific one... missing requirements and such maybe. Check the mod descriptions, some are very specific on what they need, some need little ini tweaks before they work. 2. Try LOOT to sort your load order again. 3. Let us know what you've already tried to fix the problem. 3. That "everything worked perfectly" argument is invalid because unless you've cloned your disk it's probably your fault (see point 1.) Good luck!
  3. I've posted this now in the other forum. Will keep that thread updating, not this one here. --> https://forums.nexusmods.com/index.php?/topic/5625497-mods-list-generator/
  4. Hey, just in time ;) I didn't have time to work on it until today anyway. It's still work in progress, but basically usable for testing. I tried to keep it very small and everything in one file except the html template. You can download and test the current wip-code there: http://code.ourspace.ch/?p=python/nmlister Click on "zip" to download a zip package of the current master. Unpack, check doc/README.txt, or try nmlister.py --help Like before, it only requires Python 2.7. I'm in a hurry right now, sorry ;) Laters!
  5. Hello there Just found this thread. Reading tru the wishes here and will start to code something based upon that tonight. Feel free to post your ideas/wishes here so I get a clearer picture of what you guys exactly want. In the meantime, here's my temporary thread with links to a example output and the prototype (aka dirty hack) code: https://forums.nexusmods.com/index.php?/topic/5589032-mods-list-generator/ Vibes
  6. Thanks for the feedback! Keep in mind, the current version I've uploaded doesn't keep the load order! Now that I got some feedback, I will start writing a better, configurable, not so dirty one. Feel free to post your ideas here. Take a look at the VirtualModConfig.xml file, maybe ideas pop up when you see the data available. Will take some days, but then I'll post it here and in the forum you've suggested. Edit: Forgot to ask where that text from the spoiler comes from? As always, sorry for my english. Vibes
  7. SEE: https://forums.nexusmods.com/index.php?/topic/5625497-mods-list-generator/
  8. That sounds very much like what i want to reproduce. I am not that far into the DLC, so i didn't find that pod yet. But i'll see if i can find that script in the CK. Thank you very much for the hint.
  9. What do you mean by "not sure if it's allowed"? If you're asking about if it's allowed to make a mod that works as a cheat, let's say for example it gives you 10000 hp, then no worries. Bethesda doesn't have an anti cheat software implemented in Fallout 4 as far as i know.
  10. Hello there I'm kinda stuck. Searched this forum with several keywords. Didn't find anything. Maybe someone can give me a hint in the right direction? The Plan: - A custom NPC shall search for a specific item, for example "Jet". - That NPC should pick it from anywhere he can find it. E.g. also pickpocket other NPC's if they have that item. - It's okay if the pickpocket NPC detects this as crime and starts to attack my custom NPC. - Further, the custom NPC shall turn Aggressive on specific times. I think i could to this with AI Packages with a Schedule and a Script that toggles the custom NPC status from unagressive to agressive. What i did so far: - Created a custom NPC. - Made a Race for him. - Tried to create a AI Package that does search for items. But here i fail hard. Anyone has an idea where i should start to look, or if it's even possible what i'm trying to do? Thank you very much for reading so far, gamemodul
  11. i see, i searched for the wrong solution. i'm gonna look into the conditions like you've said. thanks man
  12. hi there modders :smile: googled a lot about this, but can't find a answer. maybe i use the wrong keywords for the search... i'm wondering if it's possible to prevent a self made companion from entering interiors (houses, etc).
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