Vortaka Posted February 22, 2015 Author Share Posted February 22, 2015 Alright, here's a new one (that I didn't see mentioned before) Sometimes, I'm doing a quest and I don't want to take an air drop right now... But they disappear very fast... I still need to test this thing (cause drops aren't always there) but from the line (and the text), it should be the time it stays there! Common_events.scrTimeOfMugging (x).And yes, x marks the spot (or the time anyway!). Link to comment Share on other sites More sharing options...
Tunnah Posted February 23, 2015 Share Posted February 23, 2015 I wanna make ALL weapons weaker, not change the durability of some, but instead modify the entire game's hit penalty, does anyone know if and where this change can be made ? I've modded my game for harder zombies, less useful weapons etc. but also buffed the weapon upgrades, so that I can have a decent weapon, if I wanna sacrifice a mod. But I wanna make this go further and make all weapons break a lot quicker - I'm thinking like 5 zombies before it breaks, to really put the pressure on looting and picking your fights. I made bombs SUPER powerful..but made their range massive too..you can blow your way our of a situation but you better be at a good distance :D Link to comment Share on other sites More sharing options...
Tunnah Posted February 23, 2015 Share Posted February 23, 2015 @alexl76: Well, for the XP loss it has already been done (look around) simple default_levels mod... For the rest, loss of arms and loot, I dunno, sorry! Now, for a new tip! I, for one, hate that the sonar is so short (I'm not speedy gonzales for crying out loud!) So, I've done some searches and found it! There are two files to be modified... default_levels.xml and sonarmoduleparams.scr default_levels.xml: (data/skills)SonarHighlightDuration from 5 to let's say 25 (so about 30 seconds) sonarmoduleparams.scr (data/scripts)ItemImpulseDuration from 7 to 27 (about 30 seconds here too). The only glitch I can truly note, for the little time I played, is that before you talk to Mark (gauz alcohol guy at the beginning) it will NOT last long... I think that the variables (in the files) aren't activated until you start the quest... But, I mean, you don't have search much up to there, right? Also, it seems that as soon as you search someone, it is turned off... That, I cannot change... yet! (But I think I can't really!!!). They only go up to 4. You can however edit the upgrades, they go up to 6 Link to comment Share on other sites More sharing options...
Tom2681 Posted February 24, 2015 Share Posted February 24, 2015 I wanna make this go further and make all weapons break a lot quicker I think durability is weapon-specific.Probably the Condition() line, as well as AllowedRepairs() in inventory_gen.scr.Lower numbers = reduced durability. If there's a way of making one hit count as two hits or more, I'm not yet aware of it. Link to comment Share on other sites More sharing options...
UntouchedShadow Posted February 24, 2015 Share Posted February 24, 2015 Has anyone figured out how to increase the swinging speed of your fists yet? I did some digging in the default_level.xml file and came upon "FistsAttackSpeedMul" whose value I set to 50. Upon testing in game though, there was no difference in how fast I could swing my fists. Link to comment Share on other sites More sharing options...
Vortaka Posted February 24, 2015 Author Share Posted February 24, 2015 I'm not using fists so I can't be sure but after light search look for "Melee_Fists" in the Inventory.scr...You'll see a lot of things and SwingSpeed(0.9); might be what your looking for! Happy punching! :) Link to comment Share on other sites More sharing options...
Vortaka Posted February 24, 2015 Author Share Posted February 24, 2015 (edited) Alright! Well, this is another little thing I'm currently testing... I find that the durability of a weapon is extremely low... So, I look and search and found this... First, for almost infinite repair: inventory_special.scr, very near the end RepairSlotsBonus(Color_White, 9996);RepairSlotsBonus(Color_Green, 9996);RepairSlotsBonus(Color_Blue, 9996);RepairSlotsBonus(Color_Violet, 9996);RepairSlotsBonus(Color_Orange, 9996); So LOT's of repair! You can play with it, depending on what you want! Also, I do think that the weapons break too easily... Therefore, default_levels.xml find BluntWpnDurabilityLoss and CutWpnDurabilityLoss... They are at 1... You can make them infinite (0 or -1) that we already saw in many mods... I've decided to keep the degradation but make it very slow... 0.04. Works fine for huge 100 against me combat, it is still ok! :smile: That's it for today! Happy gaming! P.S. Seems like the repairslotbonus is not for all weapons... Those you find in the "wild" are done by inventory_gen.scr/AllowedRepairs it seems...... Oh, well, change both and testing...Seems to work ok... Edited February 25, 2015 by Vortaka Link to comment Share on other sites More sharing options...
UntouchedShadow Posted February 25, 2015 Share Posted February 25, 2015 Has anyone figured out how to increase the swinging speed of your fists yet? I did some digging in the default_level.xml file and came upon "FistsAttackSpeedMul" whose value I set to 50. Upon testing in game though, there was no difference in how fast I could swing my fists.Thanks for the suggestion, but unfortunately it didn't do the trick. I'll keep looking. In the meantime, if anyone finds out how to change the firerate and clip size of guns, I'd love to know. Link to comment Share on other sites More sharing options...
Tom2681 Posted February 25, 2015 Share Posted February 25, 2015 In the meantime, if anyone finds out how to change the firerate and clip size of guns, I'd love to know. Firearms are located in inventory_gen.scr.I bet the ShotTime() line is what you're looking for (fire rate).Clip size is probably AmmoCount(). Link to comment Share on other sites More sharing options...
UntouchedShadow Posted February 25, 2015 Share Posted February 25, 2015 Thank you, I'll tinker with it tomorrow. Also fun fact for anyone who hasn't tried it yet. Changing <prop n="MoveSprintSpeed" within the default_levels.xml file makes you sprint so fast you quite literally run across air. Can be pretty lethal if you don't disable fall damage though. Link to comment Share on other sites More sharing options...
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