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Creating a Companion


Milata

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Sorry to jump on this but how did you declare the REF?

 

I'm having the same issue with virtually the same line of code in the VNPC followers quest / Dialogue. (The quest that controls the followers tactics and whatnot) For me it has to do with the REF that's being used. I can't seem to figure out where they declared the REF for any of the followers. I tried using the GetSelf method to tie the Ref ID to a Short (MyFollowerREF) in a script just to see if it would work but no dice. I can't seem to figure it out. I got most of the other stuff working, the GUI wheel, following, waiting and inventory. All I need is to figure this out and I'm home free.

 

Once I get this dam thing working I would be more than happy to post a tutorial of some kind.

 

When you create your new creature or NPC in the GECK or in this case the NVGECK and you drag'n'drop them into the world you do it then. Double click on him/her or go into the NPC line on the page of items that exist in that cell and then edit the record. At the top of the record is a blank place for the REF to be named. I name mine WhateverREF.

 

The wheel will automatically set itself up when you set playerteammate. The other commenter was correct about using the VNPCFollowers Quest as a template for what you should do. It will keep your followers dialogue looking like the others. Each of the followers has an additional quest that contains additional dialogue. I'm not sure what he meant about other NPCs having the dialogue that you give to your follower. Make sure you don't change any of the dialogue that the player speaks in the VNPCFollowers Quest and make sure to properly condition your dialogue and you should be okay. The wheel dialogue is standardized and it appears it needs to stay that way or it will get messed up. That's what I've figured out so far about the new GECK. I've been setting a new follower up over the last couple of days.

 

 

@Chaomaster77 - You may be having trouble because your creature's name starts with a number. That's never a good idea in the GECK and scripts and things can be rejected because of it. I'd do an experiment if I were you to see if it works with a different name. I've been having no problems with results scripts or Object scripts.

 

:) llama

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Sorry to jump on this but how did you declare the REF?

 

I'm having the same issue with virtually the same line of code in the VNPC followers quest / Dialogue. (The quest that controls the followers tactics and whatnot) For me it has to do with the REF that's being used. I can't seem to figure out where they declared the REF for any of the followers. I tried using the GetSelf method to tie the Ref ID to a Short (MyFollowerREF) in a script just to see if it would work but no dice. I can't seem to figure it out. I got most of the other stuff working, the GUI wheel, following, waiting and inventory. All I need is to figure this out and I'm home free.

 

Once I get this dam thing working I would be more than happy to post a tutorial of some kind.

 

When you create your new creature or NPC in the GECK or in this case the NVGECK and you drag'n'drop them into the world you do it then. Double click on him/her or go into the NPC line on the page of items that exist in that cell and then edit the record. At the top of the record is a blank place for the REF to be named. I name mine WhateverREF.

 

The wheel will automatically set itself up when you set playerteammate. The other commenter was correct about using the VNPCFollowers Quest as a template for what you should do. It will keep your followers dialogue looking like the others. Each of the followers has an additional quest that contains additional dialogue. I'm not sure what he meant about other NPCs having the dialogue that you give to your follower. Make sure you don't change any of the dialogue that the player speaks in the VNPCFollowers Quest and make sure to properly condition your dialogue and you should be okay. The wheel dialogue is standardized and it appears it needs to stay that way or it will get messed up. That's what I've figured out so far about the new GECK. I've been setting a new follower up over the last couple of days.

 

 

@Chaomaster77 - You may be having trouble because your creature's name starts with a number. That's never a good idea in the GECK and scripts and things can be rejected because of it. I'd do an experiment if I were you to see if it works with a different name. I've been having no problems with results scripts or Object scripts.

 

:) llama

 

I don't think it's the creatures name, but the REF ID can't end in a number. I just used 0 so I didn't have to search it and it would just be at the top of the list :P

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Unfortunately, while the wheel itself works, it has no functionality. meaning none of the options you can select from it will effect the NPC. To get the options working, you need to edit the dialogue.

 

 

Today I found an NPC I'd like to recruit, after SetPlayerTeammate 1 it didn't follow me, the UI wheel didn't work either.

 

Any idea how to make it as a follower via console/mod?

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