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Fallout 3 Crashes as I enter game


icefire1301

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Everythings fine at the start menu, but when I get in game it crashes. It was fine before. I must have did something tiny to break the game. Here's my load order. Would anyone mind taking a look? Thanks.

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
aHUD.esm
CRAFT.esm
CALIBR.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
StreetLights - Wasteland.esp
1PipboyPDA.esp
CASM.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
GNR Enhanced.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_EVE_Bridge.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - PL.esp
F3ProjectRealityMkI.esp
Blackened FWE + MMM + EVE.esp
RH_WMK_Bridge.esp
MERGE2.esp
Total active plugins: 62
Total plugins: 71
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Everythings fine at the start menu, but when I get in game it crashes. It was fine before. I must have did something tiny to break the game. Here's my load order. Would anyone mind taking a look? Thanks.


Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
aHUD.esm
CRAFT.esm
CALIBR.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
StreetLights - Wasteland.esp
1PipboyPDA.esp
CASM.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
GNR Enhanced.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_EVE_Bridge.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - PL.esp
F3ProjectRealityMkI.esp
Blackened FWE + MMM + EVE.esp
RH_WMK_Bridge.esp
MERGE2.esp

Total active plugins: 62
Total plugins: 71

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step by step load order in reverse, untick last 4 mods at a time and work your way upwards until you can enter the game.

 

Or untick all and add on 4 mods at a time and repeat until you can not enter the game.

 

this makes sure the load order does not get messed up. tedious, but effective.

 

once a set of mods are isolated, you only have 1 out of 4 to repeat this procedure and isolate the offending mod.

 

NOTE: it can be an in-between mod too or even a fose coded mod. an xml menu control as you are using them as well here.

 

1 thing at a time, keep your wit's about.

 

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What Kitty said and you can start by disabling and uninstalling StreetLights - Wasteland as it is included in StreetLights. Also, the Blackened patch will only work with the Paradox Ignition version of Mart's Mutant Mod. Since you have DLC plugins, you do not have that version.

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