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Less caps [help]


Izzachar

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Hey I wanna make you get less caps through the game. As I myself doing maybe only 2 side quests had 6000 caps (and thats with really nice weapons and a lot of ammo bought) when I got to new vegas (and this was on hard and hardcore). I think when you get to new vegas you should only barely have 2000 caps if you did A LOT of exploring and side questing before. I think the entry to the strip should be hard to obtain. If you rush there you will not get in and even the 500caps for a pass should be a very tough blow. Enough to make you consider exploting some more and side questing to earn your right into vegas.

 

I never done a official mod before but I do know my way around geck and fo3edit a little bit. I ported a armor over for my own use from fo3 and I managed to make a house and npc in fo3. So I do some basic things.

 

I wanna make the cap rewards from quests less. I also wanna make the player worse at bartering and/or make the barter skill play a greater role but I think I found that entry with FVNedit so I think I'll sort that out myself. I found where xp rewards for quests are listed but I cant find cap rewards.

 

So my question is how do I change the cap rewards from quests?

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interesting idea, but just one casino before Vegas can still make you filthy rich.

 

like a 3 orange payoff at $500 bet = $80,000 (slots)

 

I haven't played yet.

 

Whats the chance of winning then?

 

If you avoid loading over and over until you get such a win (and for me that would ruin my gaming experience) whats the actual chance of winning? Cause if you have realistic odds you would probably loose those 500 caps most of the time and then you really be in trouble =)

 

This is first of all a mod for my own benefit. I just don't like feeling that rich so early in a fallout game,

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interesting idea, but just one casino before Vegas can still make you filthy rich.

 

like a 3 orange payoff at $500 bet = $80,000 (slots)

 

I haven't played yet.

 

Whats the chance of winning then?

 

If you avoid loading over and over until you get such a win (and for me that would ruin my gaming experience) whats the actual chance of winning? Cause if you have realistic odds you would probably loose those 500 caps most of the time and then you really be in trouble =)

 

This is first of all a mod for my own benefit. I just don't like feeling that rich so early in a fallout game,

10 caps bet until you have a bank roll

 

then 100 caps bet until you have a bigger roll

 

then 500 caps bet until you get banned.

 

no experienced gambler bets the farm on a single wager

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interesting idea, but just one casino before Vegas can still make you filthy rich.

 

like a 3 orange payoff at $500 bet = $80,000 (slots)

 

I haven't played yet.

 

Whats the chance of winning then?

 

If you avoid loading over and over until you get such a win (and for me that would ruin my gaming experience) whats the actual chance of winning? Cause if you have realistic odds you would probably loose those 500 caps most of the time and then you really be in trouble =)

 

This is first of all a mod for my own benefit. I just don't like feeling that rich so early in a fallout game,

10 caps bet until you have a bank roll

 

then 100 caps bet until you have a bigger roll

 

then 500 caps bet until you get banned.

 

no experienced gambler bets the farm on a single wager

 

well you should still loose in the end most of the time (in real life). But anyway.

 

Way of reducing caps form quests?

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The problem is that all quest rewards are given out through scripting and in different ways. Changing all of them may well make your mod incompatible with most other mods out there.

 

Maybe you could create a script that would monitor the amount of caps the player has and, say, remove part of player's income.

 

Or maybe you could introduce some money sinks to the game. Like taxes, or road fares (pay a toll of 100 coins to this bandit in glass armor and you may pass), or an interesting quest line that would require the player to collect a large amount of money.

 

But the best way to do this is difficult, maybe not even viable for a single modder. It is to create a total economy overhaul, not only reducing quest rewards, but also changing prices, chances to win in a casino etc.

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The problem is that all quest rewards are given out through scripting and in different ways. Changing all of them may well make your mod incompatible with most other mods out there.

 

Maybe you could create a script that would monitor the amount of caps the player has and, say, remove part of player's income.

 

Or maybe you could introduce some money sinks to the game. Like taxes, or road fares (pay a toll of 100 coins to this bandit in glass armor and you may pass), or an interesting quest line that would require the player to collect a large amount of money.

 

But the best way to do this is difficult, maybe not even viable for a single modder. It is to create a total economy overhaul, not only reducing quest rewards, but also changing prices, chances to win in a casino etc.

 

 

Ah. Thanks for the input. I'm gonna settle with reworking bartering then making you get way less for the stuff you sell (and pay more for everything)

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