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Carry On Skyrim: M.H.A.R.P.H.I.N.


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Still no joy here :mellow:

 

The only thing I have noticed is that the issue seems to occur when Mharphin switches into combat mode a 2nd time in the same cell. If I enter an enemy zone, he'll fight like a demon. But if he goes back to CombatToNormal in the same area.. he won't actually fight if called to combat again.

 

Is there a script that I could use to force him to fight ?

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You can use StartCombat + making a faction for him and setting that faction to enemy with the other faction (SetEnemy) + SetAggression.

He already has his own faction (so that the inquisitors will attack him only on sight). However I hadn't added player enemy faction to this. I will try that. Perhaps also I'll need to add his faction to his follower alias rather than the actor base.

 

Thanks mate

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..well the bad news is.. I think the issue is something hard coded into steam-behaviour file.

 

After extensive testing under many scenarios (too odious to list here). I decided to start from scratch and make a new centurion follower with a single line that enables follower status. One again; on cell load, follower will initiate battle and keep fighting to the bitter end. However, as soon as he goes a second time from normal to combat in the same cell (or load)... the same old issue! He Will approach enemies as if in combat but will not actually engage in combat.

 

Out of curiosity, I also tried out a few of the other centurion followers out there.. after reading user posts and testing for myself. It is clear that this problem is not solely related to Mharphin. Same result: They all appear to suffer from the same issue (unless someone here knows of one that doesn't)

 

  • On game load will attack all enemies at first sight until bitter end.
  • On second encounter (going again from normal to combat state) will approach/taunt but not engage in actual combat.

I am convinced that this is somehow related to the steambehavior.hkx

 

Brain melting.... :sad:

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Lol I got nothing for ya man, cept a sweet ass automated dwemer sentry cannon! While I was making it I was like hmmm marph would be awesome to summon these.

(Stay tuned, I'm putting it up on kickstarter for 3k)

 

Should have it done later tonight or in the 99.99999% likelihood the ck f*#@s me, tomorrow. Just working on all the animation etc as well as tracking scripts and s#*!

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Lol I got nothing for ya man, cept a sweet ass automated dwemer sentry cannon! While I was making it I was like hmmm marph would be awesome to summon these.

(Stay tuned, I'm putting it up on kickstarter for 3k)

 

Should have it done later tonight or in the 99.99999% likelihood the ck f*#@s me, tomorrow. Just working on all the animation etc as well as tracking scripts and s***

Ha ;) you're my hero sir.

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DUDE!! I gotta get this thing sound effects rofl, almost done with animation, comes out in a ball, and the parts of the sphere collapse and stabalization gear pops out and the turret will rise and lower depending on target and spin to fire..

Marph so needs the ability to summon these, oh adding it to a summon spell and making it able to die through some cheesy onload s#*! on a invis actor

At this rate prob wont have done till tomorrow but F it ill throw ya a SS in a few

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Got the basics no sound effects or firing or height management but animation rendering atm, it's in a test esp so going to work on getting it all into DW actual tomorrow, actually after typing this gonna wait for it to finish uploading to youtube b4 I post so weeee

 

It's gonna fire red lazer bolts, I'm thinking 20 shots 1.5 sec track and fire, self destructs after 20 shots, it also will be attackable by enemies with low HP thinking a standard .5 scaling with level of player, just going to have a invis actor as it's center point unable to move etc or be thrown and make it a summon spell, it will rise up and down depending on enemy height, don't know if I can get it to not try to shoot through walls but f*#@ it it's a damn cool turret anyway, can have them as enemies all over the halo when I get to it now.

 

I don't even know why I f*#@ing did this.. just woke up this morning and was like.. damn, I want a f*#@ing auto turret. And why not make it super trucking hard to do

 

Quality should improve in a few min, once I get it done I can give you the scripts and the rest aint that hard to do, just add to marphs spell list and hopefulyl the bastard fires it

 

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