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NifScope meshes won't automatically load textures


Mikicat

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  • 1 year later...

hello everyone

I'm working on new armor set for skyrim but i run into a problem when i add the texture to nifskope it work just fine but when i open the skyrim the mesh or the object appear with a solid color (just one color ) how i fix this i use 3d max to make the mesh gimp to make the texture i don't real know exactly what's wrong :(

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hello everyone

I'm working on new armor set for skyrim but i run into a problem when i add the texture to nifskope it work just fine but when i open the skyrim the mesh or the object appear with a solid color (just one color ) how i fix this i use 3d max to make the mesh gimp to make the texture i don't real know exactly what's wrong :(

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  • 4 years later...

I have the exact same problem. .-. I've even tried putting the exact texture I want in its own file with no success, I've tried using textures from BSA's of other bodies (I'm trying to texture a customized body mod), I've tried taking the textures of the original body and copying the textures via template and putting that in its own file, it just doesnt matter what I do, this freakin body stays white.

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I have the exact same problem. .-. I've even tried putting the exact texture I want in its own file with no success, I've tried using textures from BSA's of other bodies (I'm trying to texture a customized body mod), I've tried taking the textures of the original body and copying the textures via template and putting that in its own file, it just doesnt matter what I do, this freakin body stays white.

Before posting, please check the date of the last post. If it is more than six months old, start your own topic. This is from the Terms and Policies of the website (link at the top of the page).

 

That being said, NifSkope does not display textures from BSAs by default. You have to point NifSkope to the BSA in the settings.

 

When using custom textures, you need to set the texture path in NifSkope. This is done under BSShaderPPLightingProperty/BSShaderTextureSet.

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You have to point NifSkope to the BSA in the settings.

Is that "settings" in the NIF file or in NifSkope's configuration? (Added this info to "TIP: Merging parts from different source files in NifSkope" under "NifSkope (Mesh Editor)" section of the wiki "Getting started creating mods using GECK" article.)

 

-Dubious-

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You have to point NifSkope to the BSA in the settings.

Is that "settings" in the NIF file or in NifSkope's configuration? (Added this info to "TIP: Merging parts from different source files in NifSkope" under "NifSkope (Mesh Editor)" section of the wiki "Getting started creating mods using GECK" article.)

 

-Dubious-

 

In the NifSkope UI, left click "Options". In the drop down menu, choose "Settings" then "Resources". In the panel that opens, you will have to add the path to the BSAs. It should be the complete path, starting with the drive letter. When you open the "Resources" you should see a complete path to the "Data" file. If not, click on "Auto detect game path"

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