NuclearDestination Posted October 27, 2010 Share Posted October 27, 2010 I've always had a problem with mods because I thought that if I use mods that every time a official patch is released and I install it that it will make my save game unusable because the mods won't be compatible. Do mods stay compatible with all future patches or do they have to get updated every time there is a patch? Does this mean that I have to restart my character basically every single time a patch is released if I choose to use mods because everything will become corrupt and incompatible? Also while I'm here, if I have a save file that say has 10 mods on and I uninstall all of them and put the game back to it's original state, will that save game character be corrupted or broken in any way? Will I have to restart my character? Thanks guys.. really confused about how everything works. I really don't want to have to restart my character all the time. Link to comment Share on other sites More sharing options...
NuclearDestination Posted October 27, 2010 Author Share Posted October 27, 2010 Just a quick bump before bed because I would really like these questions answered so I can start adding mods to my game.. I hope I'm allowed to bump here, if not I'm sorry.. please don't own me moderators! I like it here. Link to comment Share on other sites More sharing options...
bben46 Posted October 27, 2010 Share Posted October 27, 2010 In the past most mods have been OK after game patches. But it will depend on exactly what the patch changes whether it will also affect a particular mod or not. Link to comment Share on other sites More sharing options...
ghostfc3s Posted October 27, 2010 Share Posted October 27, 2010 Short answer is probably not. All mods are loaded after the main file. So even if there were big changes to an area the mod still changes adds or subtracts what it would from the area anyways. So unless an area was completely removed it would not effect the mod or your saves. Fose will disable live and any saves that are from live. Link to comment Share on other sites More sharing options...
NuclearDestination Posted October 27, 2010 Author Share Posted October 27, 2010 Short answer is probably not. All mods are loaded after the main file. So even if there were big changes to an area the mod still changes adds or subtracts what it would from the area anyways. So unless an area was completely removed it would not effect the mod or your saves. Fose will disable live and any saves that are from live. I know FOSE is Fallout Script Extender and I kind of know what it does but what do you mean it will disable live? What is live? Why are you mentioning this when I haven't talked about FOSE? I'm a bit confused sorry. Please enlighten me, thanks heaps man. Link to comment Share on other sites More sharing options...
ghostfc3s Posted October 27, 2010 Share Posted October 27, 2010 Fose is for fallout 3 the vew vegas version isn't out yet. Live is Microsofts point system like on the xbox but for windows. I mention it because some people like to collect those and some modes require fose to run.if you want to run those modes you have to not play logged onto live.for new vegas its not really an issue as there is no fose for it. For fo3 live makes separate save files for when you are logged into it and when your not. Kind of an anticheat mode so people do cheat the points. Btw the points are worthless its just incentive to get them I guess. Its like steam for new vegas Link to comment Share on other sites More sharing options...
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