Castyrael Posted October 28, 2010 Share Posted October 28, 2010 Hi. First, sorry for my bad English. Second, I'm am a Brazilian fan of Fallout 3 and I Have many mods loading in the game. But recently I have installed some new mods and my game is crashing and closing to desktop nearby Springvale and Megaton and I Can't discover the problem. I have loaded the game with bashed patch and without him, and i have the same problem. I have tried so the fallout3 master updater and I continue to have the same error. Here is my load order. OBS: I have FOMM 12.6 and FOSE 1.2 beta 2, and my mods are all up-to-date. [X] Fallout3.esm[X] FO3 PT-BR.esp[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] The Librarian.esm[X] Impervious Power Armour.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] xCALIBRuniverse.esm[X] ARSENAL MOD.esm[X] Project Beauty.esm[X] FACE3.esm[X] tubrrCompound.esm[X] CubeExperimental (EN).esm[X] EVE.esm[X] FOOK2 - Main.esm[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] RTS NW.esm[X] RRCompanionVault.esm[X] RRGuards.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] AmyWong.esm[X] DCInteriors_ComboEdition.esm[X] Apocalypse Armory.esm[X] RHKBrisaAlmodovar.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[ ] UPP - Original Perks.esp[X] UPP - Quest Perks.esp[X] VDSP-01.esp[X] NotSoFast.esp[X] HeirApparent.esp[X] IntoTheDeepWoods.esp[X] PLweightadjust.esp[X] tubRRCompound.esp[X] RTS NW - Volume 1st.esp[X] RTS NW - Volume 2nd.esp[X] RTS NW - Volume 3rd.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[ ] BlackWolf Backpack - Vanilla Big Guns Fix.esp[ ] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp[ ] BlackWolf Backpack - Zeta Drone Cannon Fix.esp[X] RRWastelandPosters.esp[ ] RR Vanilla Companion Integration.esp[X] ShadySands.esp[X] DriveableMotorCycle.esp[X] UndergroundHideout.esp[X] DCInteriors_DLC_Collectables.esp[X] Trophies - Megaton.esp[X] Trophies- Tenpenny.esp[X] Megaton House and Theme Overhaul.esp[X] 99+2.esp[X] FOOK2 - Main.esp[ ] FOOK2 - Project Beauty.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] Return to Shady Sands - FWE weapons rebalance.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] Tailor Maid Black Retex.esp[X] Akira - Simple Silenced SMG.esp[X] Jessica Outfit.esp[X] Dogmeat Leather Armor - no crafting.esp[X] kikaiEquipment.esp[X] K2Clothes_BrownLeather03.esp[X] Companion Core DLC Addon.esp[X] RobCo Certified v2 Mechanist's Edition.esp[ ] ARSENAL MOD.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] CP - FACE3 [MMM] Racefix.esp[ ] ARSENAL MOD+Mart's Mutant Mod.esp[X] MMM_RtSS_Mod.esp[X] AmyWong - FOSE.esp[X] AmyWong - DLCs.esp[X] AmyWong - CALIBR 1.3 (FWE 5).esp[X] AmyWong - FWE 5.esp[X] AmyWong - FOOK2 1.1.esp[X] AsharasPresets.esp[X] RRQuests.esp[X] dD-Less Blood Time, Larger Blood.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp[X] Night Time Sneak Boost.esp[X] AmyWong - Load Order Fix.esp[X] RobCo Certified v2 Omnipatch.esp[ ] RobCo Certified v2 Impervious FWE.esp[X] xCALIBRuniverse.esp[ ] xCALIBRammo_FWE.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] CP - FACE3 NPCS [MMM+FOOK2].esp[X] mika_essential.esp[X] Fallout 3 Girls Redone.esp[X] GarageBaseV1.3Fenced.esp[X] Colossus Hvy Armor.esp[X] airshipfixed.esp[X] HZ_M92C-DSE_Professional-CALIBR.esp[X] TheFingerOfGod.esp[X] BerettaTwoTone AH.esp[X] Sete di sangue.esp[X] RR Companion Vault Attackers.esp[X] FOOK - DIK - Project Beauty.esp[X] Mika_essential - Project Beauty.esp[X] ARSENAL MOD_Vanila Replacer.esp[X] Bashed Patch, 0.esp The deactivated mods are merged in Bashed Patch and the FO3 PT-BR.esp is the translation to portuguese of the game. I'm awaiting for help or suggestions in my load order. Since now, thanks for the help. Link to comment Share on other sites More sharing options...
GriefReaper Posted October 28, 2010 Share Posted October 28, 2010 You have a lot of mods going on there. Its possible that there is a conflict with a mod you have that places items or objects in the springvale area. Lots of mods add content to the game somewhere in springvale so there might be two or more objects/items that are conflicting and crashing your game. Check it out in FO3 edit. Link to comment Share on other sites More sharing options...
Castyrael Posted October 28, 2010 Author Share Posted October 28, 2010 You have a lot of mods going on there. Its possible that there is a conflict with a mod you have that places items or objects in the springvale area. Lots of mods add content to the game somewhere in springvale so there might be two or more objects/items that are conflicting and crashing your game. Check it out in FO3 edit. Thanks, but how can i check for conflicts using FO3 Edit? :) Link to comment Share on other sites More sharing options...
rgx02 Posted October 29, 2010 Share Posted October 29, 2010 You have a lot of mods going on there. Its possible that there is a conflict with a mod you have that places items or objects in the springvale area. Lots of mods add content to the game somewhere in springvale so there might be two or more objects/items that are conflicting and crashing your game. Check it out in FO3 edit. Thanks, but how can i check for conflicts using FO3 Edit? :) Check the conflict detection section from: http://fallout3nexus.com/downloads/file.php?id=8629You can also do that with wrye bash but i dont know how. Before bashing the mods did use boss-f? BTW Face mod wont conflict with project beauty as both replace textures? (I know for a fact CP - FACE3 NPCS [MMM+FOOK2].esp will conflict with project beauty, i just dont know the main file)Face replaces only the faces you choose for you character or others as well? eve isnt needed, its already included with fook, and i think Enhanced Weather will conflict with at least Xepha's Dynamic Weather - Rain.esp I'm brasilian also, where did you find the translation? It's fully translated? Link to comment Share on other sites More sharing options...
Castyrael Posted October 29, 2010 Author Share Posted October 29, 2010 You have a lot of mods going on there. Its possible that there is a conflict with a mod you have that places items or objects in the springvale area. Lots of mods add content to the game somewhere in springvale so there might be two or more objects/items that are conflicting and crashing your game. Check it out in FO3 edit. Thanks, but how can i check for conflicts using FO3 Edit? :) Check the conflict detection section from: http://fallout3nexus.com/downloads/file.php?id=8629You can also do that with wrye bash but i dont know how. Before bashing the mods did use boss-f? BTW Face mod wont conflict with project beauty as both replace textures? (I know for a fact CP - FACE3 NPCS [MMM+FOOK2].esp will conflict with project beauty, i just dont know the main file)Face replaces only the faces you choose for you character or others as well? eve isnt needed, its already included with fook, and i think Enhanced Weather will conflict with at least Xepha's Dynamic Weather - Rain.esp I'm brasilian also, where did you find the translation? It's fully translated? I used BOSS. The faces are running right. Face replaces faces for the others too. For EVE, fook have beta 096 and i have download beta 097. Xepha's Dynamic Weather needs Enhanced Weather to run. The translation i got it in www.gamevicio.com.br and translate only fallout 3 without the DLC's. And i have encountered the problem, i think, i have deactivated the unoficial fallout 3 patch and the game wont crashed in springvale. Thanks for now. Link to comment Share on other sites More sharing options...
ninjafish Posted October 30, 2010 Share Posted October 30, 2010 I'v heard a lot of conflicts people are running into are due to the unofficial patch running with multiple mods going.And having FOOK2 and FoWE is uh... kind of an issue I think? Don't remember seeing a FOIP hotfix to those but I could be mistaken, since both of those mods pretty heavily change EVERYTHING in the game lol. Link to comment Share on other sites More sharing options...
Castyrael Posted October 30, 2010 Author Share Posted October 30, 2010 I'v heard a lot of conflicts people are running into are due to the unofficial patch running with multiple mods going.And having FOOK2 and FoWE is uh... kind of an issue I think? Don't remember seeing a FOIP hotfix to those but I could be mistaken, since both of those mods pretty heavily change EVERYTHING in the game lol. kkkk.... It's strange because the two are working fine together. Link to comment Share on other sites More sharing options...
ninjafish Posted October 30, 2010 Share Posted October 30, 2010 I'v heard a lot of conflicts people are running into are due to the unofficial patch running with multiple mods going.And having FOOK2 and FoWE is uh... kind of an issue I think? Don't remember seeing a FOIP hotfix to those but I could be mistaken, since both of those mods pretty heavily change EVERYTHING in the game lol. kkkk.... It's strange because the two are working fine together. Are you using FOOK2 RC v1.0 or FOOK2 v1.1 beta 2? Link to comment Share on other sites More sharing options...
TomSawyer Posted October 31, 2010 Share Posted October 31, 2010 Hi. I cant say that will solve the ctd between Spirngvale and Megaton but here are my suggestions for your loadorder. - Wanderers Edition and Fook2 are not compatible. Choose one.- The weather related mods should stay at the end of the loadorder. Put your esps Enhanced weather, Realistic Enterior Lightning and Xephas Dynamic Weather - like the order u have it now - to the end of your loadorder. If the readme of your RRmods didnt say those esms has to be the last ones, put [X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm at the end of your esm files - Put the "easy" or smaller mods like single weapon mods and such stuff higher in your loadlist. i.e. below the important esps like ...[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp [X] here all your "easy" stuff, single weapons, food, clothing, buildings, etc. [X] FO3 Wanderers Edition - Main File.esp... Link to comment Share on other sites More sharing options...
Castyrael Posted October 31, 2010 Author Share Posted October 31, 2010 I'm Using Fook 2 v. 1.1 Beta 2. And Thanks TomSawyer for the sugestion, i will try that About the conflict between Fook 2 and FWE, they are running great together. Link to comment Share on other sites More sharing options...
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