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ninjafish

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  1. So, i'm working on a mod right now. Small project mainly for me, with potential to grow bigger if I get better with this. I created a Sandbox NPC and played it in SpringVale.. however the NPC won't show up. The NPC has it's sandboxing package etc. It's all set up so it should be there, but it wont. New game or previous save. It's not there. I'm wondering if I made some mistake I didn't notice and someone can tell me off the top why it's not working.
  2. Ok, I am looking for a mod. A specific mod. One I used before yet no longer have // remember the name of. The mod fixed the third person perspective in a few ways. It fixed animations and it made it so when aiming in third person, it made it easier to shoot (If I remember, it altered your view a bit so you could use the crosshair in third person and it was accurate compared to the vanilla third person). Thanks in advance if you can help me.
  3. You don't have to, it's free :). Well it will be free when it's released. FireFall - Click main image for video The release date give at PAX isn't specific, however it's a "Before the End of 2011" release, so it's sometime this year. I watched // read multiple reviews on this from PAX, and the general consensus is this game is absolutely amazing. The footage I saw of gameplay looks nice, and the lead developer said the one things he's most proud of and wants people to feel and understand when they play, is the control. From the footage I saw and from what the developers have released, you have three different basic loadouts. Soldier, medic and sniper. Each of these can be customized with skills to use, as well as "Battle Frames" which help determine your character. Looks sweet. I'm definitely grabbing it, and why wouldn't I? It's free! I'd pay $60 for a game like this to, looks nice. Oh. And the best part. YOU CAN'T BUY YOUR WAY TO THE TOP. Directly from the lead developer, while you can purchase stuff with money for the game, it will in no way give you an advantage over your allies or enemies, which leads me to believe this will be entirely visual content. ily Red 5 Studios
  4. I thought forum game's were against the rules? *shrugs*
  5. While I agree with the advice "If you don't have a DA:O/A save you like, just pick one of the available backstories.", I disagree that it was ever a "selling pont" for DA2. It was fan-service, plain and simple. People really wanted what they had decided, what "their Warden" had done during one of their playthroughs, to be acknowledged. If you search back in these forums (let alone the BSN!) to around three months ago, you'll find many posters adamant that every little optional event be recorded and "effect" something in DA2. Personally, I have been saying all along that it wouldn't really matter. Except for throw-away references in conversations or some codex entries, NOTHING that happened in DA:O/A will change anything in DA2. So far, (I'm only into Act 2) that seems to be true. :laugh: Actually, one of the main releases they leaked about the game was that "All your previous decisions would greatly affect the world in DA2". Considering this game is... more a spin-off rather than a true prequel (which it's obviously not) or a true sequel (which it's obviously not). And the rest of the game is like that. You'll see a couple characters from DA:O/A but. Nothing of solid value. Not to mention, that kinda stuff will pop up regardless of your import or which backstory you pick. Just wait until you're in Act 3. You'll want to kill yourself. I'll tell you why below if you wanna read, but it's kinda spoilerish lol. As you noticed with their "time-gap" between acts, where they tell you what you've been up to over the past however many years and how you've changed (this is pretty stupid considering you're still in the mindset of "IMA KILL RATZ FOR PEOPLES APPROVAL OF ME"). In Act 3, you go from being... eh, slightly more known to being the most important person in Kirkwall... more important than the nobles, than the chantry, then the maker himself apparently. And this basically makes no sense considering.. i'm supposed to be the most important person in all of Kirkwall.. and i'm running errands for a bunch of assholes? Then you basically get into a Mages vs Templar's story. It's stupid. God I hate DA2 ><
  6. So. You want the ending of DAO to continue into Awakening itself, without sending you back to the screen? So once you leave the celebration, you want the map screen to come up with a map icon which is something like "Go to [this place]" and then it in turn brrings you to the start of Awakening on your character, imported and all? So just avoiding the whole menu screen. Hmm. Not to sure. Seems possible. Might be a bit tricky, trying to figure out a way for an auto-import and character selection bypass. My guess is it won't be done since it would probably be a lot of work just to skip something for a tiny bit extra immersion.
  7. Actually, by definition Awakening is almost a directly extended gameplay, just outside of Ferelden. But you'd probably be looking at modding the guard NPC whom will, instead of sending you out to finish the game, will bring up the map screen and allow you to continue wandering and doing whatever. Not a huge task but, to be honest probably not even close to being worth putting the time and effort into making a mod with enough extra quests that it even warrants being considered end-game content.
  8. Since playing DA2 and loving how all cooldown's end once a battle has finished, I want to know if a similar mod is out for DA:O, where at the end of combat, all cooldown timers end and the skills can than be reused immediately. Note, I do not want a no cooldown mod, or anything that changes the cooldown timers. I ONLY want a mod that ends the cooldowns after a battle has finished. Thanks to any who can point me to one.
  9. I'v recently done a whole new installation of my OS, reformatted my drives etc. It works fine now. It seems I more or less had some issue with my computer and not the game ^^
  10. What the above said. While one of BioWares selling points for DA2 was being able to import your Origins save file to drastically change the world you are in, it's almost useless. The only time you will ever see anything relating is some major events, such as whom is king, etc. You MIGHT see a person or hear them mentioned in conversation, but it's almost stupid how unaffected it is. I spent 7 days straight playing my warrior and it ended up being useless and for nothing... Also. There is only one playable race in DA2. So your dalish elf warrior doesn't really matter to much. My advice, is literally, just pick a pre-made history. Each of the choices basically affect exactly the same history as you would playing through and doing EVERYTHING in the game.
  11. Is there any specific way to install DAMM other that extracting it from the .rar file? I mean, I tried moving it around, tried making it work several ways and each time I got nothing from it. Just errors and it didn't seem to want to work properly.
  12. Well, a couple weeks ago I played through DA:O as a dual-wield warrior with high attack speed (hasteless) and high stamina so I could spam out 4-5 skills then auto attack until my healers rejuvenation filled my stamina back up for more skill spamming. I mainly made this to transfer over my save to DA2 (This was a mistake. Such a waste of time since it doesn't really make many references or change much...) and when I noticed I hated DA2, I went back to Origins to continue my character through Awakening. I had done a re-install since my last time playing and going back to my DW warrior, and realized, for whatever reason, my blood skills from the Warden Keep DLC didn't exist anymore... On my skill page it showed the skill tree, but said it couldn't find it or whatever... since one of those skills was key to my crazy attack speed, I kinda need to remake a new character.. bleh. So now, here is what I mainly want to ask:: Since I am making a new character, I was debating maybe just going human-mage, as I don't want to replay the exact same kind of character. Now I am mainly wondering how different dialog // story is as a mage compared to warrior (since mages are frowned upon by all those ignorant people. pfft :P). Now this brings me to my next question.. what build should I go? I'v heard people talking about "Arcane Warrior is OP and the best" but I really don't feel like going auto-attack after spamming skills going into each fight. I would prefer going hybrid for control//damage or support//damage. Any build suggestions (For the record, I am getting all Glyphs because the combination mass paralyze it can cause, ontop of being amazing by themselves makes me love them). My other real question is how does arcane warrior//blood mage spec fair together? I mainly ask because I played DA2 and Merrill with her Dalish abilities + high constitution + sustainables make her an absolute crazy damage resistant, high health girl who casts 1:3 hp:mana ratio which lets her cast forever. I assume it's something they brought over from DA:O, however I never really put any thought into mages on this game. But I feel like going with this build will cause me to end up in a state where i'm only auto attacking and casting a single blood mage skill that hits stuff (just my thought). Well, thats all i'm wondering. Thanks for any advice.
  13. I tried installing DA:O Mod Manager, however whenever I ran it I got 4-5 errors with the .dazip files and I couldn't get it to install anything... seemed useless and broken to me. I then installed a bunch of mods and when I went to make a new game, I wasn't able to. This could of been from a bad install in the first place, but can basically all mods be installed manually if they aren't dazip files?
  14. Soo.. as the title says, i'v installed mods (manually) to "C:\Users\*******\Documents\BioWare\Dragon Age\packages\core\override" and now it seems when I boot up DA:O, my game can load old saves with mods working. But this stops me from being able make a new game. I can click the button, but it does nothing. Here are the mods I have installed:: Skip the Fade Natural Bodies 1.00 Attrative Wynne CC Extra Tints and Tones Improved Atmosphere Better Sex Scenes Pineappletree's Vibrant colors 1_31 More Hairstyles New head morphs I tried using the DA:O mod manager. But I kept getting some errors when I ran it and then it didn't seem to work properly so I said f*** it and went with manual install since it's not that complicated. EDIT: I'v also got all DLC installed. If that matters or not. Any help is appreciated.
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