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GECK Question re: Partial Loads of Mod Interiors


bluemarvin

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Hey guys, you're probably all familiar with the Underground Hideout mod. This is my favorite mod of all times, cause I like to "collect" when I play.

 

To take immersion up a notch, I created a new "starter house" mod for myself in GS, with the idea that I would use THAT as a humble beginnings, then mod the game to only make the Hideout available after taking over control of NV. So the Hideout then becomes the reward for beating Mr. House, NCR and Legion.

 

To make that realistic, I wanted to change the entrance to the UH, make it accessible from the secret elevator in the Lucky 38, which the idea being the UH was Mr. House's personal bunker below the Lucky 38.

 

Problem is... when I load the UH in the GECK, it only shows SOME of the area... some of the walls, pretty much none of the clutter, etc. So, hard to build in the elevator entrance.

 

Anyone know why this is the case? My machine should have plenty of memory/firepower. The objects are listed in the Cell View window, just not everything shows up in the Render window.

 

Thanks for any assistance.

 

(BTW, I know this mod has a tool to change the entrance in game, but I really wanted to do this through a mod so as to avoid breaking game-play by having to manually move the entrance.)

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you need to do some GECKCustom.ini tweaks! with the GECK closed open the GECKCustom.ini with notepad or other text edit program do a search for bUsemultibounds. I forget the default but if it's set to 0 change it to 1 if it's 1 change it to 0!

 

after that all cells should load properly and show all you need to see.

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Thanks a TON for the reply, I'll try this tonight. I kinda sorta found a way around this last night, I'm not in front of Geck at the moment so I forget the exact process, but I had to choose to show these room boundary markers (forget their exact name, big blue primitive shape markers), move them out of the way, re-render the window via F5 (which caused the missing parts to show up), them make my changes, then move the boxes/boundarie markers back. Needless to say, a COMPLETE pain in the rear. Especially fun when the changes didn't work as planned and I had to go through it all again. And again. lol

 

I've only modding Skyrim before, so this GECK is a huge step back, I'm finding things I take for granted with the Creation Kit just don't work or are a pain in the GECK. :sad:

 

Thank you so much for the response.

Edited by bluemarvin
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