Luckmann Posted October 28, 2010 Share Posted October 28, 2010 Ewrrurh...pushing the limits also a bad idea. Anyway...Bah! Reactionary! :P I know a modder (and a good one) who pathed a NV esp to the vanilla FO3 files to add content. CTD when the game loaded. He tried pathing a FO3 esp to NV files and it worked and then CTD. This tells me an esp/esm only patch from game to game won't work, or at least it didn't for him and he's GOOD.You'd probably have to extract individual models/textures from FNV and then create whatever you're wanting to create from scratch in the FO3 GECK. FO3 likely have no idea how to interpret certain parts of the updated FNV .esp's. Honestly I think it'll be fine, as long as we don't expressly seek permission from Bethesda/Obsidian. It's not like it's Lucasarts. Stingy old farts... :confused: Link to comment Share on other sites More sharing options...
cire992 Posted October 28, 2010 Share Posted October 28, 2010 Ewrrurh...pushing the limits also a bad idea. Anyway... I know a modder (and a good one) who pathed a NV esp to the vanilla FO3 files to add content. CTD when the game loaded. He tried pathing a FO3 esp to NV files and it worked and then CTD. This tells me an esp/esm only patch from game to game won't work, or at least it didn't for him and he's GOOD.Yeah I just feel like telling the game to load resources from outside its data directory would cause all sorts of weird bugs. I seem to remember having bad experiences with it in the past. So what this pretty much boils down to is how do you handle stuff like this? Some guy takes a static mesh from Fallout 3, re-textures it and tweaks the model for his New Vegas mod. There's so many gray areas here that we kinda just take for granted right now. Getting the empirical Do and Don'ts down pat could be pretty helpful. Link to comment Share on other sites More sharing options...
Corehound Posted October 28, 2010 Author Share Posted October 28, 2010 Well actually I have already integrated several of the NV armors into my personal FO3 game, so the integration of the two is not the issue and transferring the actual .ESPs and .ESMs was never part of my idea anyway, as this type of .ESP building is so easy that it would be a waste of time to try and convert the .ESPs themselves :happy: So all that matters to me is still what Nexus' view is on this stuff :thumbsup: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
throttlekitty Posted October 28, 2010 Share Posted October 28, 2010 The Official stance is that if assets don't exist in FNV, then they cannot be ported. The "No assets from other games" still holds true for Fallout 3.I can't find the thread on the bethsoft forums right now, however. Link to comment Share on other sites More sharing options...
bben46 Posted October 28, 2010 Share Posted October 28, 2010 Most of the FO3 stuff is already in the NV files. If it is already there it is OK to use in mods. For the stuff that is not there, Beth frowns on using anything from a different game. - even if you own the other game also.. We beat that horse to death on Morrowind stuff being used in Oblivion. It seems that Beth doesn't own all of the assets - they were licensed from third party programmers. The third party programmers own the copyrights and could sue Beth if they allow them to be used - and if Beth gets sued, we could get sued or shut down for allowing it also. As we don't want to go to court over a game, we don't allow it. Before you go off on Bethsoft, remember they gave us the ability to make mods. The construction set and GECK were not required and many game companies don't support modding at all. The restrictions they put on it's use are for legal reasons, to keep Bethsoft from being sued for allowing us to use those third party assets in our mods. If the privilege of making mods is abused the next Beth game may not come with a FREE construction set. Before you start on the argument that they will lose money because modders won't buy it - modders (mod makers) probably make up less than1% of the total players. Mod users a bit more, but most of the mod users will buy the game anyway. - so not much loss there. If you create a new mesh, it can be used in mods here. If you rip a mesh from another game - not unless that game allows it - very few do. For mods that are for your own personal use, you can do whatever you want. As long as you don't try to distribute them. bben46, Moderator Link to comment Share on other sites More sharing options...
Corehound Posted October 28, 2010 Author Share Posted October 28, 2010 Most of the FO3 stuff is already in the NV files. If it is already there it is OK to use in mods. For the stuff that is not there, Beth frowns on using anything from a different game. - even if you own the other game also.. We beat that horse to death on Morrowind stuff being used in Oblivion. It seems that Beth doesn't own all of the assets - they were licensed from third party programmers. The third party programmers own the copyrights and could sue Beth if they allow them to be used - and if Beth gets sued, we could get sued or shut down for allowing it also. As we don't want to go to court over a game, we don't allow it. Before you go off on Bethsoft, remember they gave us the ability to make mods. The construction set and GECK were not required and many game companies don't support modding at all. The restrictions they put on it's use are for legal reasons, to keep Bethsoft from being sued for allowing us to use those third party assets in our mods. If the privilege of making mods is abused the next Beth game may not come with a FREE construction set. Before you start on the argument that they will lose money because modders won't buy it - modders (mod makers) probably make up less than1% of the total players. Mod users a bit more, but most of the mod users will buy the game anyway. - so not much loss there. If you create a new mesh, it can be used in mods here. If you rip a mesh from another game - not unless that game allows it - very few do. For mods that are for your own personal use, you can do whatever you want. As long as you don't try to distribute them. bben46, Moderator So I assume that is a "no" :happy: Okay cool, was just wondering :thumbsup: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
cire992 Posted October 29, 2010 Share Posted October 29, 2010 Cool beans, thanks for the clarification Ben. Link to comment Share on other sites More sharing options...
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