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Corehound

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Nexus Mods Profile

About Corehound

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  • Country
    Denmark
  • Currently Playing
    FO3
  • Favourite Game
    FO3 atm
  1. "Paid Request"

    I've seen your Corehound Mech mod and was wondering if you could do something similar with the section 8 heavy armor. Instead of trying to utlize the player's skeleton, make the arms part of the chest and simply fire chaingun ammo. But also have it so that the heavy armor stands up on its own like your mech mod does, meaning I can exit and enter it. Am wil...

  2. This actually what I ended up with: scn CTPCMech02SoundMoveSCRIPT float WalkTimer Begin GameMode if iskeypressed 17 set WalkTimer to WalkTimer + GetSecondsPassed if WalkTimer > 0.68 PlaySound CTPCMech01SoundRun01SOUN Set WalkTimer to 0 Endif Endif if iskeypressed 31 set WalkTimer to WalkTimer + GetSecondsPassed if WalkTimer > 0.68 PlaySound CTPCMech01SoundRun01SOUN Set WalkTimer to 0 Endif Endif if iskeypressed 16 set WalkTimer to WalkTimer + GetSecondsPassed if WalkTimer > 0.68 PlaySound CTPCMech01SoundRun01SOUN Set WalkTimer to 0 Endif Endif if iskeypressed 18 set WalkTimer to WalkTimer + GetSecondsPassed if WalkTimer > 0.68 PlaySound CTPCMech01SoundRun01SOUN Set WalkTimer to 0 Endif Endif End Works like a charm, the difficult part actually turned out to be getting the timing correct, as the delay had to be timed with the movement of the legs and the feet touching the ground :thumbsup: Thanks a bunch for pointing me in the right direction, I was completely lost on this script, so you've really saved me a headache on this one :happy:
  3. This is basically the script I have, that I need to integrate with the delay. scn CTPCMech02SoundMoveSCRIPT Begin GameMode Playsound CTPCMech01SoundIdle01SOUN Endif if iskeypressed 17 playsound CTPCMech01SoundRun01SOUN Endif if iskeypressed 31 playsound CTPCMech01SoundRun01SOUN Endif End So where do I fit the "if iskeypressed 17" part into the code you mention? :unsure: Also the "NameTimer", do I leave it like that, or am I to replace this with a custom name of my choosing? :unsure: Sorry for the many questions, been looking for a solution for this for some time now :tongue: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  4. Hey everyone :thumbsup: I'm currently working on a mod where I need an armor to play a custom sound in a loop to imitate heavy footsteps, but only on key pressed. I basically have all the lines I need, but I can't seem to find out how I make the sound loop with a specific interval, at the moment I basically get spammed by the sound, with the sound sounding like it loops about 200 times per second :confused: Any way to adjust this? :unsure: Any help on this would be greatly appreciated :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  5. Nice, hope I can find some time to sit down and read them, busy busy busy, on my Mech project and combat vehicle mods :P
  6. Hey m8ie, happy new year to you as well :D
  7. happy new year, buddy!!
  8. I need to drop by more often to liven things up. Oh, by the way...New Phoenix Imperative! http://www.fallout3nexus.com/imageshare/image.php?id=26724
  9. Okay, nps, in any case thanks for the link :thumbsup: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  10. No you can get one for GIMP too. http://code.google.com/p/gimp-dds/ How about Paint.NET? :unsure:
  11. Can you only use "Photoshop" to open the Skyrim textures? :unsure: 'cause I basically get errors with the programs I've tried so far :( http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png
  12. I actually just learned about this last night, just haven't had the time to test it in-game yet :tongue: Thanks for the tip, will have a look at her later tonight :thumbsup: Honestly the main reason why I wanted the CM was because of Fireflys101's "CM Partners Fireflys 470 NPCs", it really has some nice grouping features and I like the idea of commanding small groups of soldiers including placing them at strategic defensive spots, and at the same time they are sort of ordinary so when they die you don't feel as big a loss as if it was one of your favorite hot chick companions :happy: Ofc I could just keep the mentioned chick as essential, but at the same time it gives kind of a cool feel to the game when there is a chance of loosing your troops, so you'll also need to make sure to support them in combat to keep them alive :happy: At the moment I just use the CSR and a couple of customized special followers, but as mentioned they have a tendency to stand way too close to my PC :pinch: But I'll be testing the altered "follow" packages some time tonight, and hopefully that will do the trick :wink: Thanks again everyone for all the advise and assistance :thumbsup:
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