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Sea Of Destiny


lordofthestrings63

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Thanks, Dilvish! I found him and made it to Daggersoul and started the main quest. And now there's a new problem (maybe):

 

 

On my trip to Elador (I think) I discovered that part of the town appears to be hanging in thin air with no ground beneath it and I'm guessing that it's not supposed to be that way. I thought maybe another mod was conflicting with SOD. Wizard's Island seemed most likely so I turned that one off and reloaded and that didnt fix the problem. I was still able to reach the council building to get the information I needed and have moved on.

 

Here is the complete list of mods I'm currently running besdides SOD:

 

Imperial Guard anticlone

Seasons

Wizard's island

Entertainers

Master Index

Admantium armor

Firemoth

Helm's Deep

Floating City

Ebonheart Gentleman's Club

Wizard's Island SotF

Firemoth moved

Elven warrior halberd

Sword Of The Seven Spirits

Azu Kiri

Dragon Blade

Armies

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  • 7 years later...
  • 2 years later...

I have the original TES3, SoD version and lost the V2 which had fixes and was placed far enough so not to conflict with other mods like TamR. Does anyone know where the V2 can be found?

 

Update:I found it at mw.modhistory.com

Edited by WSChase
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