jtucker40 Posted February 6, 2015 Share Posted February 6, 2015 Hi guys, So I am making a Zephyr replacer plugin for my own personal use using the Vindskjaer bow model from Nock to Tip, and am running into a slight problem. I substituted the new mesh into the model slot in CK as well as making a new unique 1stPerson object with the new mesh as well. In-game, it appears on my character and in the inventory as it should, with everything looking fine. The problem comes when I try and drop it/put it on a weapon rack. For some reason it just disappears, there is no activator to pick it up again and it is nowhere to be found. I should mention that I did not make this mesh so I don't know if it has to do with a node missing or something, but I tested it with the original mod it was uploaded in and got the same problem. I couldn't find any answers using google so I figured someone here might now how to help me out. Anything would be appreciated. Link to comment Share on other sites More sharing options...
JDGameArt Posted March 31, 2015 Share Posted March 31, 2015 Does the mesh have working collision? It could be falling through the map. Quick way to check this is to drag/drop it into the CK viewport in some cell then turn Havok on; see if it falls / bounces, etc... Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 6, 2015 Share Posted April 6, 2015 The mod might not have a ground mesh. Look for _gnd.nif files in the mod...or needs one assigned. :) Good luck. Link to comment Share on other sites More sharing options...
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