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Mods or Bioware Updates?


Yknotu

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Does Bioware intend to upgrade the game to include any of the mod suggestions listed in this forum? Some of these suggestions sound like major changes that only Bioware could do?

 

But I know one thing I miss most about Inquisition versus the other Dragon Age games is the opportunity to switch from ranged to melee weapons during battle. Not sure a mod could handle that but would be really nice to have that feature back.

 

And what's the point of giving us all those regen and resist potions if we cannot change to the ones we need based on the battle we are in or at least set up a tactic to do it in a pinch? I'm not in the habit of running into a zone, targeting all the creatures to see what they are vulnerable to, running out of range, shifting my tonics and bombs/grenades to adjust and jumping back into battle. If I can't change the tonics as needed, then make them throwing tonics that shatter in order to protect my entire party? That way each party member could carry a different potion based on the target. If cold resistance is needed, toss that tonic, if fire resistance is needed, toss that tonic, etc. Right now I have to spoon feed those to each character. If anyone knows how to adjust that to a more automatic way, please share?

 

Also, the tactics choices are so limited. What happened to situational choices, like for magic use ranged weapons or switch back to melee when needed, or attack mages first. I know the tactics window is supposed to let you make those choices, but it disconnects the player from the action. Preset situations/reactions lets the game flow without the interruptions.

 

Not sure why Bioware abandoned those features, they were really great!

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From what I can tell, Bioware really doesn't care one way or the other about modding for Inquisition. So they're never, ever going to add mods people have made into an official update. At the same time, they're never going to stop us and try to prevent us from modding.

 

I do agree, though, that there are many features from Origins that I would love to see return in mod-form for Inquisition (ranged/melee being a main one). The modding toolkit, however, is still in its infancy. There are people working hard on adding features to it, though, so I would check their thread (I do - this is telling you to do so too) and look for updates frequently. I'm personally hoping to see them figure out mesh swapping soon. (And wishing I knew more about programming so I could help.)

 

Also, regarding ranged/melee switching - even DA2 had rogues able to do it. It seems to me, we could at least get that if we could somehow unlock the inventory during combat. Again, though, it's a limitation of a brand new tool kit.

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