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The infamous FO3 head/neck color mismatch


ebg2465

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I was hoping some FO3 nexus members might have some suggestions. I have a custom race chracter I am using as my player character. I have Fallout Reimagined and Hall of Face mods for my vanilla NPCs and my PC. My PC character is using Breeze's body while the vanilla NPCs are using FO3 default body meshes/textures but share the same face path as the NPC. This is the result:

 

 

 

I do have "bLoadFaceGenHeadEGTFiles=1" in Fallout.ini under the "General" section and my player character file is an .esm NOT an .esp so that shouldn't be an issue. I also have the UPDATED Unofficial Fallout 3 Patch.

 

If I switch the head texture and create a unique custom path I have the same issue:

 

 

 

 

 

Does anyone have any ideas or suggestions? Is there something I should be doing in the GECK to solve this issue? I know that in the Skyrim Creation Kit when you edit a character's face you should hit ALT F4 to recreate the face mesh and texture to solve these problems. Is there something similar in the GECK that will do this.

 

Thanks,

 

EBG

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