ebg2465 Posted February 6, 2015 Share Posted February 6, 2015 I was hoping some FO3 nexus members might have some suggestions. I have a custom race chracter I am using as my player character. I have Fallout Reimagined and Hall of Face mods for my vanilla NPCs and my PC. My PC character is using Breeze's body while the vanilla NPCs are using FO3 default body meshes/textures but share the same face path as the NPC. This is the result: I do have "bLoadFaceGenHeadEGTFiles=1" in Fallout.ini under the "General" section and my player character file is an .esm NOT an .esp so that shouldn't be an issue. I also have the UPDATED Unofficial Fallout 3 Patch. If I switch the head texture and create a unique custom path I have the same issue: Does anyone have any ideas or suggestions? Is there something I should be doing in the GECK to solve this issue? I know that in the Skyrim Creation Kit when you edit a character's face you should hit ALT F4 to recreate the face mesh and texture to solve these problems. Is there something similar in the GECK that will do this. Thanks, EBG Link to comment Share on other sites More sharing options...
juiceejay Posted May 11, 2016 Share Posted May 11, 2016 hey i have this issue as well someone help me pls its 2016 already?! THIS IS BOTHERING ME SO MUCH I HAVENT STARTED PLAYING FO3 Link to comment Share on other sites More sharing options...
M48A5 Posted May 11, 2016 Share Posted May 11, 2016 (edited) You could try one of the neck seam concealing mods. I use this: http://www.nexusmods.com/fallout3/mods/16230/? I'm not concerned with my player character since I only use first person view. Edited May 11, 2016 by M48A5 Link to comment Share on other sites More sharing options...
Recommended Posts