MechaKaiser Posted February 7, 2015 Posted February 7, 2015 I'm trying to change a bandit's disposition towards me in order to try out a new mod I installed, and when I hit the ` key and typed in "player.setrelationshiprank (NPC ID) 4", she keeps attacking me! Is there anothe console Command that will work better, or am I doing something wrong?
soupdragon1234 Posted February 8, 2015 Posted February 8, 2015 (edited) To set npc disposition click on her so her i.d. appears and type setrelationshiprank player 4 or without clicking on her type prid <npc i.d.>setrelationshiprank player 4 you may have to add yourself to her bandit faction iirc Edited February 8, 2015 by soupdragon1234
ReaverLord Posted May 28, 2017 Posted May 28, 2017 I have noticed there to be some confusion between ID and the NPCs "base" ID. The base ID is what you use to spawn the NPC. The ID, usually beginning with an ff000, is what you use for the setrelationshiprank command, and get the "Follow Me..." dialogue. This crap ID also can change depending on how many NPC are visible in a cell--I have noticed. Just FYI!
Rick41 Posted May 23, 2018 Posted May 23, 2018 Best thing to make sure if you have the right NPC selected, is to use the inv. command on the selected NPC (if you know what is in its inventory)if you don't know its inventory you can type "disable" in the console while the NPC is selected, leave the console (do NOT click on any thing else !!) see if the NPC dissapeared, if yes / no open the console again (do NOT click on any thing !! ) and type "enable" to bring the NPC back
Evangela Posted May 23, 2018 Posted May 23, 2018 The Form ID is the base object in the editor. The Reference ID is for objects placed in the game. Duplicated objects, aka objects created at runtime(in-game) have ff. Hope that clears up any confusion.
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