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Modifying Damage Threshold


aHedgehog

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I've been looking around the internet and tried a few searches of the forum and haven't come up with any ways of modifying a players Damage Threshold.

 

I have both G.E.C.K. and FNVedit installed but to plainly say I have no clue on what value to look for and how to change it, so any help on what to do would be greatly appreciated.

 

Thank you and if I'm in the wrong place let me know, thanks again.

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Damage Threshold (DT) comes from armor. If you want to change that variable directly, you can script it, as so:

 

player.modav damagethreshold -5

 

The above would reduce DT by 5. Of course, if you mod one way, you should remember to leave open the possibility to mod the other way.

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Damage Threshold (DT) comes from armor. If you want to change that variable directly, you can script it, as so:

 

player.modav damagethreshold -5

 

The above would reduce DT by 5. Of course, if you mod one way, you should remember to leave open the possibility to mod the other way.

 

Thanks!

 

The reason I was asking was I added a mod the modified the DT and it was at -80 with no armor or such and even though I removed the mod it would still effect my save.

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The reason I was asking was I added a mod the modified the DT and it was at -80 with no armor or such and even though I removed the mod it would still effect my save.

 

Obviously,

 

Scripts that have run are contained within the game, not the mod. So if you add a mod that makes a scripting change and save the game, assuming the script command referenced something from the vanilla game then that change will still occur even after you remove the mod.

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